SessionPick
Take7

2025

Take7

Session Respect Score

AI estimate · 0/5 votes
8.8/10

"Puzzle game with flexible modes for casual play."

Best session: 5-15 minutes

Minimum session

5 min

Pausability

Pause anytime

Resume friendliness

Easy to resume

FOMO pressure

Low FOMO

Focus required

Moderate

Session structure

Self-contained runs

Play endless mode for quick sessions; save gem levels for when you have more focus time.

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About

Remove numbers by selecting squares of numbers where their sum equals seven. Avoid blocking yourself by carefully choosing what part of the grid to clear. Think carefully, compete against friends in the daily challenge, finish the harder gem levels or go as far as you can in endless mode.

Single player

Media

Community Tips

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Community Session Data

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Context Tags

No sound needed? One-handed? Good for commutes? Players vote.

🔇No sound OK
🤚One-handed
🎵Background game
🚇Commute friendly
✈️Plane friendly
💤Suspend & resume
Quick to boot
☁️Cloud save
👶Kid can watch
🛋️Couch co-op
🎤No voice chat needed
🌙Solo after bedtime
🎙️Podcast game
🧘Zen mode
🥱Brain off
🔁Satisfying grind

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Platform Notes

Does it actually work well on your platform? Community tested.

Suspend/resume works
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Load times are fast
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Performance is stable
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Cloud saves work
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Plays offline
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Full controller support
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Take7 — Session FAQ

How long does a session of Take7 take?
The minimum meaningful session for Take7 is approximately 5 minutes. This is the shortest play window where you can make real progress or have a satisfying experience, based on community data.
Can you pause Take7?
Yes — Take7 supports instant pause. You can stop at any moment without penalty, making it ideal for sessions that might be interrupted.
Does Take7 pressure you to keep playing?
Take7 has low FOMO. There may be some narrative momentum, but the game doesn't pressure you to keep playing. Natural stopping points are common.
What is Take7's Session Respect Score?
Take7 has a Session Respect Score of 8.8/10. This score combines minimum session length, pausability, FOMO level, and pickup friendliness into a single metric for how well the game fits busy schedules.

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