SessionPick
Take on Mars

Bohemia Interactive · 2013

Take on Mars

SimulatorIGDB 60Steam 55%

Session Respect Score

AI estimate · 0/5 votes
0.0/ 10

"Scientific Mars exploration simulator with gradual progression."

Best session: 30-60 minutes

Minimum session

30 min

Pausability

At save points

Resume friendliness

Some reorientation

FOMO pressure

Zero FOMO

Focus required

Intense

Session structure

Missions & levels

Plan rover missions in advance; save after each objective to preserve progress.

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About

Explore the rocky terrain and sandy wastes of Mars in this brand new installment to the Take On series. Developed by the creators of the award-winning Arma series and DayZ, Take On Mars places you right in the middle of mankind's most exciting undertaking. Start out in the seat of a rover operator, pushing your vehicles to the max. Finish as the first human to have ever set foot on Mars. With a scientific arsenal at your disposal, you will pioneer the exploration of another planet, unlocking the secrets of Mars’ distant past.

Single playerMultiplayerCo-operativeScience fiction

Media

Community Tips

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Community Session Data

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Context Tags

No sound needed? One-handed? Good for commutes? Players vote.

🔇No sound OK
🤚One-handed
🎵Background game
🚇Commute friendly
✈️Plane friendly
💤Suspend & resume
Quick to boot
☁️Cloud save
👶Kid can watch
🛋️Couch co-op
🎤No voice chat needed
🌙Solo after bedtime
🎙️Podcast game
🧘Zen mode
🥱Brain off
🔁Satisfying grind
🧒Kid co-op

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Platform Notes

Does it actually work well on your platform? Community tested.

Suspend/resume works
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Load times are fast
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Performance is stable
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Cloud saves work
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Plays offline
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Full controller support
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Take on Mars — Session FAQ

How long does a session of Take on Mars take?
The minimum meaningful session for Take on Mars is approximately 30 minutes. This is the shortest play window where you can make real progress or have a satisfying experience, based on community data.
Can you pause Take on Mars?
Take on Mars uses save points or manual saves. You'll need to reach a checkpoint before exiting to avoid losing progress — factor this into your session planning.
Does Take on Mars pressure you to keep playing?
Take on Mars has no FOMO mechanics — no timed events, live content, or narrative cliffhangers. You can stop whenever you want without feeling like you're missing out.
What is Take on Mars's Session Respect Score?
Take on Mars has a Session Respect Score of 7.0/10. This score combines minimum session length, pausability, FOMO level, and pickup friendliness into a single metric for how well the game fits busy schedules.

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