SessionPick
Take on Helicopters

Bohemia Interactive · 2011

Take on Helicopters

SimulatorIGDB 50Steam 56%

Session Respect Score

AI estimate · 0/5 votes
0.0/ 10

"Helicopter simulator with story missions and sandbox creation tools."

Heads up: Story mode allows pausing anytime; Multiplayer requires real-time coordination and can't be paused.
Best session: 20-40 minutes

Minimum session

15 min

Pausability

At save points

Resume friendliness

Some reorientation

FOMO pressure

Zero FOMO

Focus required

Intense

Session structure

Missions & levels

Use mission editor for quick custom challenges between story missions.

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About

The player takes on the role of a civilian helicopter pilot. Harry Larkin’s aviation business has fallen on tough times. Built up over decades, it’s now only days away from closure. His sons face an uncertain future, struggling to save the company their father spent his whole life building. Together, they must take on contracts and competitors; together, they take on helicopters. Take your first steps towards mastering rotor-wing flight across a massive range of enjoyable challenges, or create your own missions using the powerful easy-to-use mission editor. Take to the air above two beautifully rich and expansive environments, based upon real-world North American and South Asian terrain-data.

Single playerMultiplayerCo-operativeSandboxOpen world

Media

Community Tips

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Community Session Data

No sessions logged yet —

Context Tags

No sound needed? One-handed? Good for commutes? Players vote.

🔇No sound OK
🤚One-handed
🎵Background game
🚇Commute friendly
✈️Plane friendly
💤Suspend & resume
Quick to boot
☁️Cloud save
👶Kid can watch
🛋️Couch co-op
🎤No voice chat needed
🌙Solo after bedtime
🎙️Podcast game
🧘Zen mode
🥱Brain off
🔁Satisfying grind
🧒Kid co-op

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Platform Notes

Does it actually work well on your platform? Community tested.

Suspend/resume works
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Load times are fast
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Performance is stable
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Cloud saves work
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Plays offline
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Full controller support
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Take on Helicopters — Session FAQ

How long does a session of Take on Helicopters take?
The minimum meaningful session for Take on Helicopters is approximately 15 minutes. This is the shortest play window where you can make real progress or have a satisfying experience, based on community data.
Can you pause Take on Helicopters?
Take on Helicopters uses save points or manual saves. You'll need to reach a checkpoint before exiting to avoid losing progress — factor this into your session planning.
Does Take on Helicopters pressure you to keep playing?
Take on Helicopters has no FOMO mechanics — no timed events, live content, or narrative cliffhangers. You can stop whenever you want without feeling like you're missing out.
What is Take on Helicopters's Session Respect Score?
Take on Helicopters has a Session Respect Score of 7.5/10. This score combines minimum session length, pausability, FOMO level, and pickup friendliness into a single metric for how well the game fits busy schedules.

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