Session Respect Score
"A co-op strategy game where you and friends (or solo) solve magical puzzles and scenarios with experimental spellcasting."
Minimum session
15 min
Pausability
Pause anytime
Resume friendliness
Some reorientation
FOMO pressure
Zero FOMO
Focus required
Intense
Session structure
Missions & levels
Similar games
Platforms
About
Wizard's Academy is a co-operative game of magical experimentation for 1-6 players. In each game, the players select a scenario, such as summoning and binding a demon to steal its powers, defending the academy against an attack by an army of Imps, or (in the most difficult scenario) facing an academy inspector whom they must impress with...
Media
Community Tips
Be the first to leave a tip!
Sign in to add a tip
Community Session Data
No sessions logged yet —
Context Tags
No sound needed? One-handed? Good for commutes? Players vote.
Sign in to vote on tags
Platform Notes
Does it actually work well on your platform? Community tested.
Tabletop Simulator: Wizard's Academy — Session FAQ
- How long does a session of Tabletop Simulator: Wizard's Academy take?
- The minimum meaningful session for Tabletop Simulator: Wizard's Academy is approximately 15 minutes. This is the shortest play window where you can make real progress or have a satisfying experience, based on community data.
- Can you pause Tabletop Simulator: Wizard's Academy?
- Yes — Tabletop Simulator: Wizard's Academy supports instant pause. You can stop at any moment without penalty, making it ideal for sessions that might be interrupted.
- Does Tabletop Simulator: Wizard's Academy pressure you to keep playing?
- Tabletop Simulator: Wizard's Academy has no FOMO mechanics — no timed events, live content, or narrative cliffhangers. You can stop whenever you want without feeling like you're missing out.
- What is Tabletop Simulator: Wizard's Academy's Session Respect Score?
- Tabletop Simulator: Wizard's Academy has a Session Respect Score of 8.7/10. This score combines minimum session length, pausability, FOMO level, and pickup friendliness into a single metric for how well the game fits busy schedules.







