
Kerberos Productions · 2013
Sword of the Stars: The Pit - Mind Games
Session Respect Score
"A roguelike tactical RPG expansion that adds psionic powers and new challenges to The Pit's dungeon-crawling runs."
Minimum session
15 min
Pausability
At save points
Resume friendliness
Some reorientation
FOMO pressure
Low FOMO
Focus required
Intense
Session structure
Self-contained runs
Similar games
More in the Sword of the Stars series
Platforms
Age Rating

About
The first DLC expansion for Sword of the Stars: The Pit. Maybe you made it to the bottom of The Pit, maybe you're still trying. But if you think you've seen it all, think again. This expansion adds new levels, weapons, items, and enemies as well as psionic powers for your characters. Focus Your Will... Or Die!
Media
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Community Session Data
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Context Tags
No sound needed? One-handed? Good for commutes? Players vote.
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Platform Notes
Does it actually work well on your platform? Community tested.
Sword of the Stars: The Pit - Mind Games — Session FAQ
- How long does a session of Sword of the Stars: The Pit - Mind Games take?
- The minimum meaningful session for Sword of the Stars: The Pit - Mind Games is approximately 15 minutes. This is the shortest play window where you can make real progress or have a satisfying experience, based on community data.
- Can you pause Sword of the Stars: The Pit - Mind Games?
- Sword of the Stars: The Pit - Mind Games uses save points or manual saves. You'll need to reach a checkpoint before exiting to avoid losing progress — factor this into your session planning.
- Does Sword of the Stars: The Pit - Mind Games pressure you to keep playing?
- Sword of the Stars: The Pit - Mind Games has low FOMO. There may be some narrative momentum, but the game doesn't pressure you to keep playing. Natural stopping points are common.
- What is Sword of the Stars: The Pit - Mind Games's Session Respect Score?
- Sword of the Stars: The Pit - Mind Games has a Session Respect Score of 6.9/10. This score combines minimum session length, pausability, FOMO level, and pickup friendliness into a single metric for how well the game fits busy schedules.

















