
Session Respect Score
"Roguelike dungeon crawler with time pressure after finding the sword."
Minimum session
15 min
Pausability
At save points
Resume friendliness
Some reorientation
FOMO pressure
High FOMO
Focus required
Moderate
Session structure
Self-contained runs
Similar games
Platforms
About
The pawn has to climb down into an underground dungeon and search for a sword between the fifteenth and twentieth level. He shall hand over this "Sword of Fargoal" to the blind knight Gedwyn, so he can fight the devilish Umla. As soon as the player has found the sword in the depths of the dungeon, there are about 30 minutes left to take it out. If it gets lost on the way he must return to the level where he found it. Same as in other fantasy role games, the player improves his abilities by collecting experience points. As soon as he has reached 200 experience points, the player goes up one level and his resistance against wounds is raised. The next stage is at 400, the third at 800 and so on (each twice the experience points). The treasures contained in every level can be swapped against experience points in the temple that belongs to every stage.
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Community Session Data
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Context Tags
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Platform Notes
Does it actually work well on your platform? Community tested.
Sword of Fargoal — Session FAQ
- How long does a session of Sword of Fargoal take?
- The minimum meaningful session for Sword of Fargoal is approximately 15 minutes. This is the shortest play window where you can make real progress or have a satisfying experience, based on community data.
- Can you pause Sword of Fargoal?
- Sword of Fargoal uses save points or manual saves. You'll need to reach a checkpoint before exiting to avoid losing progress — factor this into your session planning.
- Does Sword of Fargoal pressure you to keep playing?
- Sword of Fargoal has high FOMO. The game may use cliffhangers, timed missions, online leaderboards, or live events that create pressure to keep playing.
- What is Sword of Fargoal's Session Respect Score?
- Sword of Fargoal has a Session Respect Score of 6.2/10. This score combines minimum session length, pausability, FOMO level, and pickup friendliness into a single metric for how well the game fits busy schedules.






