Session Respect Score
"Real-time tactical strategy with pigs versus rabbits warfare."
Minimum session
20 min
Pausability
At save points
Resume friendliness
Some reorientation
FOMO pressure
Low FOMO
Focus required
Intense
Session structure
Missions & levels
Similar games
Platforms
Age Rating

About
S.W.I.N.E. (Strategic Warfare In a Nifty Environment) is a real-time tactics game designed by FishTank Studios. The player chooses to fight as either the brutal invading pigs or the pacifist rabbits, and plays a series of missions. There are many units, including mortar, artillery, and tank units. There are also 10 multiplayer campaigns, each with many modes of play, including capture the flag and deathmatch.
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Community Session Data
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Context Tags
No sound needed? One-handed? Good for commutes? Players vote.
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Platform Notes
Does it actually work well on your platform? Community tested.
S.W.I.N.E. — Session FAQ
- How long does a session of S.W.I.N.E. take?
- The minimum meaningful session for S.W.I.N.E. is approximately 20 minutes. This is the shortest play window where you can make real progress or have a satisfying experience, based on community data.
- Can you pause S.W.I.N.E.?
- S.W.I.N.E. uses save points or manual saves. You'll need to reach a checkpoint before exiting to avoid losing progress — factor this into your session planning.
- Does S.W.I.N.E. pressure you to keep playing?
- S.W.I.N.E. has low FOMO. There may be some narrative momentum, but the game doesn't pressure you to keep playing. Natural stopping points are common.
- What is S.W.I.N.E.'s Session Respect Score?
- S.W.I.N.E. has a Session Respect Score of 6.2/10. This score combines minimum session length, pausability, FOMO level, and pickup friendliness into a single metric for how well the game fits busy schedules.







