SessionPick
Super Smash Bros. Ultimate: Challenger Pack 1

Bandai Namco Studios · 2019

Super Smash Bros. Ultimate: Challenger Pack 1

Session Respect Score

AI estimate · 0/5 votes
0.0/ 10

"A DLC character pack adding Joker to Smash Ultimate with quick-play fighting matches and a new stage, perfect for bite-sized competitive sessions."

Heads up: Single-player modes pause freely; online multiplayer has no pause and requires real-time opponents.
Best session: 10-30 minutes

Minimum session

5 min

Pausability

Pause anytime

Resume friendliness

Easy to resume

FOMO pressure

Zero FOMO

Focus required

Intense

Session structure

Self-contained runs

Jump into Quick Play or training mode for instant action; no campaign obligations required.

How does this game respect your time? Sign in to add your rating.

About

Joker steals the show when he joins the Super Smash Bros. Ultimate game as a playable fighter! This speedy fighter wields a knife and a gun to rack up damage. When his Rebellion Gauge is full, Joker summons his Persona, Arsene, to immediately power up his attacks for a limited time. This pack also includes Mementos, a stage that changes colors, depending on which music track is playing! The leader of the Phantom Thieves of Hearts, Joker from Persona 5, sneaks into Super Smash Bros. Ultimate in Challenger Pack 1! This set also contains a new stage, Mementos, music from the Persona series, a Joker route in Classic Mode, and a Persona-themed DLC Spirit Board.

Single playerMultiplayerCo-operativeSide viewActionFantasy

Media

Community Tips

Be the first to leave a tip!

Sign in to add a tip

Community Session Data

No sessions logged yet —

Context Tags

No sound needed? One-handed? Good for commutes? Players vote.

🔇No sound OK
🤚One-handed
🎵Background game
🚇Commute friendly
✈️Plane friendly
💤Suspend & resume
Quick to boot
☁️Cloud save
👶Kid can watch
🛋️Couch co-op
🎤No voice chat needed
🌙Solo after bedtime
🎙️Podcast game
🧘Zen mode
🥱Brain off
🔁Satisfying grind
🧒Kid co-op

Sign in to vote on tags

Platform Notes

Does it actually work well on your platform? Community tested.

Suspend/resume works
— not enough votesSign in
Load times are fast
— not enough votesSign in
Performance is stable
— not enough votesSign in
Cloud saves work
— not enough votesSign in
Plays offline
— not enough votesSign in
Comfortable in handheld mode
— not enough votesSign in
UI readable on small screen
— not enough votesSign in
Battery impact (handheld)Typical play — not a lab benchmark; devices and settings vary.
— not enough votesSign in

Super Smash Bros. Ultimate: Challenger Pack 1 — Session FAQ

How long does a session of Super Smash Bros. Ultimate: Challenger Pack 1 take?
The minimum meaningful session for Super Smash Bros. Ultimate: Challenger Pack 1 is approximately 5 minutes. This is the shortest play window where you can make real progress or have a satisfying experience, based on community data.
Can you pause Super Smash Bros. Ultimate: Challenger Pack 1?
Yes — Super Smash Bros. Ultimate: Challenger Pack 1 supports instant pause. You can stop at any moment without penalty, making it ideal for sessions that might be interrupted.
Does Super Smash Bros. Ultimate: Challenger Pack 1 pressure you to keep playing?
Super Smash Bros. Ultimate: Challenger Pack 1 has no FOMO mechanics — no timed events, live content, or narrative cliffhangers. You can stop whenever you want without feeling like you're missing out.
What is Super Smash Bros. Ultimate: Challenger Pack 1's Session Respect Score?
Super Smash Bros. Ultimate: Challenger Pack 1 has a Session Respect Score of 9.5/10. This score combines minimum session length, pausability, FOMO level, and pickup friendliness into a single metric for how well the game fits busy schedules.

Cookies on this site

We use cookies to keep you signed in and, with your permission, to understand how the site is used.

You can accept all cookies or manage your choices. Read our Cookie Policy.