SessionPick
Super Dodge Ball

Technos Japan · 1996

Super Dodge Ball

Session Respect Score

AI estimate · 0/5 votes
0.0/ 10

"Classic arcade dodgeball tournament with quick matches."

Heads up: Single-player tournament allows pausing; multiplayer requires continuous real-time play against opponents.
Best session: 20-30 minutes

Minimum session

15 min

Pausability

No pause

Resume friendliness

Easy to resume

FOMO pressure

Zero FOMO

Focus required

Moderate

Session structure

Self-contained runs

Play arcade mode for quick tournament runs between other activities.

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About

Super Dodge Ball, known in Japan as Kunio no Nekketsu Dodgeball Densetsu (lit. "Kunio's Hot Blooded Dodge Ball Legend") is a dodge ball-based sports game released for the Neo Geo platform in 1996. Developed by Technōs Japan Corp. and published by SNK, it was the last game the former company developed before they went out of business. The game was not officially released in Japan (only a Western version was produced, even though it was exhibited at the Japan Amusement Expo) but the game can be played with Japanese settings if the Neo Geo's motherboard is set to that region. No AES version of the game was released and MVS versions came in limited quantities. Choose from one out of seven characters from the Kunio-Kun series (each with two generic teamates) and compete agaisnt either the CPU or another player in a Dodgeball tournament.

Single playerMultiplayerBird view / IsometricComedy

Media

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Community Session Data

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Context Tags

No sound needed? One-handed? Good for commutes? Players vote.

🔇No sound OK
🤚One-handed
🎵Background game
🚇Commute friendly
✈️Plane friendly
💤Suspend & resume
Quick to boot
☁️Cloud save
👶Kid can watch
🛋️Couch co-op
🎤No voice chat needed
🌙Solo after bedtime
🎙️Podcast game
🧘Zen mode
🥱Brain off
🔁Satisfying grind
🧒Kid co-op

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Platform Notes

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Suspend/resume works
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Load times are fast
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Performance is stable
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Cloud saves work
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Plays offline
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Full controller support
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Super Dodge Ball — Session FAQ

How long does a session of Super Dodge Ball take?
The minimum meaningful session for Super Dodge Ball is approximately 15 minutes. This is the shortest play window where you can make real progress or have a satisfying experience, based on community data.
Can you pause Super Dodge Ball?
Super Dodge Ball cannot be paused mid-session (it runs in real-time or is multiplayer). Plan for a full session window before starting.
Does Super Dodge Ball pressure you to keep playing?
Super Dodge Ball has no FOMO mechanics — no timed events, live content, or narrative cliffhangers. You can stop whenever you want without feeling like you're missing out.
What is Super Dodge Ball's Session Respect Score?
Super Dodge Ball has a Session Respect Score of 7.6/10. This score combines minimum session length, pausability, FOMO level, and pickup friendliness into a single metric for how well the game fits busy schedules.

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