SessionPick
Super Contra

Konami · 1988

Super Contra

Session Respect Score

AI estimate · 0/5 votes
0.0/ 10

"Challenging arcade shooter demanding quick reflexes and pattern memorization."

Heads up: Co-op arcade mode requires continuous play; single-player allows pausing between stages.
Best session: 10-20 minutes

Minimum session

5 min

Pausability

No pause

Resume friendliness

Hard to resume

FOMO pressure

Zero FOMO

Focus required

Intense

Session structure

Self-contained runs

Play in short bursts; memorize level patterns to progress faster efficiently.

How does this game respect your time? Sign in to add your rating.

About

Super Contra is a Run and Gun-style action game produced by Konami, originally released as a coin-operated arcade game in 1988. It is the sequel to the original Contra and the second game in the Contra series released for the arcades. Like in the original game, the game centers on soldiers Bill Rizer and Lance Bean, who are once again assigned to protect the Earth from an army of alien invaders. The game features standard side-scrolling stages, as well as all new overhead stages in lieu of the original game's "3D" stages.

A year after the battle with the Red Falcon Organization, Bill and Lance are sent on another mission. This time, the alien forces have taken over an allied military base, possessing most of its troops. Bill and Lance must not only fight against their former comrades-in-arms, but also a new mutated form of the same alie…

Single playerMultiplayerCo-operativeBird view / IsometricSide viewActionScience fiction

Media

Community Tips

Be the first to leave a tip!

Sign in to add a tip

Community Session Data

No sessions logged yet —

Context Tags

No sound needed? One-handed? Good for commutes? Players vote.

🔇No sound OK
🤚One-handed
🎵Background game
🚇Commute friendly
✈️Plane friendly
💤Suspend & resume
Quick to boot
☁️Cloud save
👶Kid can watch
🛋️Couch co-op
🎤No voice chat needed
🌙Solo after bedtime
🎙️Podcast game
🧘Zen mode
🥱Brain off
🔁Satisfying grind
🧒Kid co-op

Sign in to vote on tags

Platform Notes

Does it actually work well on your platform? Community tested.

Suspend/resume works
— not enough votesSign in
Load times are fast
— not enough votesSign in
Performance is stable
— not enough votesSign in
Cloud saves work
— not enough votesSign in
Plays offline
— not enough votesSign in
Full controller support
— not enough votesSign in

Super Contra — Session FAQ

How long does a session of Super Contra take?
The minimum meaningful session for Super Contra is approximately 5 minutes. This is the shortest play window where you can make real progress or have a satisfying experience, based on community data.
Can you pause Super Contra?
Super Contra cannot be paused mid-session (it runs in real-time or is multiplayer). Plan for a full session window before starting.
Does Super Contra pressure you to keep playing?
Super Contra has no FOMO mechanics — no timed events, live content, or narrative cliffhangers. You can stop whenever you want without feeling like you're missing out.
What is Super Contra's Session Respect Score?
Super Contra has a Session Respect Score of 5.7/10. This score combines minimum session length, pausability, FOMO level, and pickup friendliness into a single metric for how well the game fits busy schedules.

Cookies on this site

We use cookies to keep you signed in and, with your permission, to understand how the site is used.

You can accept all cookies or manage your choices. Read our Cookie Policy.