SessionPick
Super

2017

Super

AdventureIndieEarly AccessSteam 59%

Session Respect Score

AI estimate · 0/5 votes
0.0/ 10

"Relaxing superhero sandbox with flexible play and city consequences."

Best session: 15-30 minutes

Minimum session

15 min

Pausability

Pause anytime

Resume friendliness

Easy to resume

FOMO pressure

Low FOMO

Focus required

Chill

Session structure

Open-ended

Play in short bursts; city changes persist without pressure or deadlines.

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About

Unlock Origins, Aliases, Skills, Powers, and Devices for future super citizens. Stroll, Ride, or Fly through the city as hero, villain, or your average slob. The city thrives as you aid in its prosperity or dives into despair upon your neglect.

Single playerAction

Media

Community Tips

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Community Session Data

No sessions logged yet —

Context Tags

No sound needed? One-handed? Good for commutes? Players vote.

🔇No sound OK
🤚One-handed
🎵Background game
🚇Commute friendly
✈️Plane friendly
💤Suspend & resume
Quick to boot
☁️Cloud save
👶Kid can watch
🛋️Couch co-op
🎤No voice chat needed
🌙Solo after bedtime
🎙️Podcast game
🧘Zen mode
🥱Brain off
🔁Satisfying grind
🧒Kid co-op

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Platform Notes

Does it actually work well on your platform? Community tested.

Suspend/resume works
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Load times are fast
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Performance is stable
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Cloud saves work
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Plays offline
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Full controller support
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Super — Session FAQ

How long does a session of Super take?
The minimum meaningful session for Super is approximately 15 minutes. This is the shortest play window where you can make real progress or have a satisfying experience, based on community data.
Can you pause Super?
Yes — Super supports instant pause. You can stop at any moment without penalty, making it ideal for sessions that might be interrupted.
Does Super pressure you to keep playing?
Super has low FOMO. There may be some narrative momentum, but the game doesn't pressure you to keep playing. Natural stopping points are common.
What is Super's Session Respect Score?
Super has a Session Respect Score of 9.2/10. This score combines minimum session length, pausability, FOMO level, and pickup friendliness into a single metric for how well the game fits busy schedules.

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