
Kemco · 1994
Stone Protectors
Session Respect Score
"Straightforward beat-em-up action with cooperative multiplayer fun."
Minimum session
10 min
Pausability
At save points
Resume friendliness
Easy to resume
FOMO pressure
Zero FOMO
Focus required
Moderate
Session structure
Story chapters
Similar games
Platforms
Age Rating

About
A kingdom built by crystals in under attack by the Saurians. Their leader, called Zok, wants the kingdom's powerful crystals which is protected by the Queen. Breaking into the castle, all seems lost, but as Zok reaches to take the crystal, it explodes into pieces and they fly away... to earth. All but one of the crystals reaches New York and flies into the hands of a rock band... who are transformed into goblins by the power of the crystals. Now their goal is to bring back the pieces to the kingdom and fight Zok and take his piece. The game is a typical Beat-'em-Up-game, each player has different weapons, all from melée to long-range weapons such as bazookas and guns.
Media
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Community Session Data
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Context Tags
No sound needed? One-handed? Good for commutes? Players vote.
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Platform Notes
Does it actually work well on your platform? Community tested.
Stone Protectors — Session FAQ
- How long does a session of Stone Protectors take?
- The minimum meaningful session for Stone Protectors is approximately 10 minutes. This is the shortest play window where you can make real progress or have a satisfying experience, based on community data.
- Can you pause Stone Protectors?
- Stone Protectors uses save points or manual saves. You'll need to reach a checkpoint before exiting to avoid losing progress — factor this into your session planning.
- Does Stone Protectors pressure you to keep playing?
- Stone Protectors has no FOMO mechanics — no timed events, live content, or narrative cliffhangers. You can stop whenever you want without feeling like you're missing out.
- What is Stone Protectors's Session Respect Score?
- Stone Protectors has a Session Respect Score of 8.6/10. This score combines minimum session length, pausability, FOMO level, and pickup friendliness into a single metric for how well the game fits busy schedules.






