SessionPick
StarLancer

Warthog PLC · 2000

StarLancer

SimulatorIGDB 78

Session Respect Score

AI estimate · 0/5 votes
0.0/ 10

"Demanding space flight simulator with branching campaign and progression."

Best session: 30-60 minutes

Minimum session

20 min

Pausability

At save points

Resume friendliness

Some reorientation

FOMO pressure

Low FOMO

Focus required

Intense

Session structure

Missions & levels

Play missions in order; progression unlocks new aircraft and weapons.

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About

Starlancer is a space-based science fiction flight simulator computer game, created by Erin Roberts, Chris Roberts, and Warthog PLC under the auspices of Digital Anvil. It is the year 2160. Mankind has colonized the solar system and two political entities have emerged: the Alliance consisting of American, Australian, French, Spanish, Italian, Japanese, British and German forces, and The Coalition of Russian, Chinese and Middle-Eastern interests. The game begins with a surprise attack on Fort Kennedy, where a peace treaty turns into a bloodbath: all of the inner four planets are overrun, including Terra herself, and the Italian and French fleets are utterly lost. The Alliance fleet regroups at Triton, Neptune's moon, and attempts to regain lost territory. The player takes the role of a rookie pilot in the international 45th Volunteers squadron, under the command of Captain Robert Foster and Wing Commander Maria Enriquez, aboard the re-commissioned British carrier ANS Reliant. As with Wing Commander: Prophecy, the pilot's flying ability is the only meter by which success and failure is measured, though Starlancer does not feature as many branching mission paths. As in Wing Commander I the pilot may be promoted throughout the course of the campaign; unlike WCI, their rank determines which fighters and missiles they may choose to employ during each mission. The game provides a "virtual carrier" through which to navigate, including nearby crewmembers whose reaction to you depends on your current rank and standing. However, the true gem of the game lies in its textual and video news broadcasts, which keep the player informed as to the status of the rest of the war, which seems to be progressing just over the horizon. Players frequently find themselves flying alongside squadrons and pilots they have heard about on the news just recently, providing a dose of 'celebrity exposure' and also increasing the sensation that they are just one part of a much larger war effort. Starlancer's story is continued in Chris Roberts' Freelancer project, though the two belong to different subgenres (the first is purely focused on action, the latter also features trading and the player can freely move through the game's universe when they are not on a mission.)

It is the year 2160. Mankind has colonized the solar system and two political entities have emerged: the Alliance consisting of American, Australian, French, Spanish, Italian, Japanese, British and German forces, and The Coalition of Russian, Chinese and Middle-Eastern interests. The game begins with a surprise attack …

Single playerFirst personActionScience fiction

Media

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Community Session Data

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Context Tags

No sound needed? One-handed? Good for commutes? Players vote.

🔇No sound OK
🤚One-handed
🎵Background game
🚇Commute friendly
✈️Plane friendly
💤Suspend & resume
Quick to boot
☁️Cloud save
👶Kid can watch
🛋️Couch co-op
🎤No voice chat needed
🌙Solo after bedtime
🎙️Podcast game
🧘Zen mode
🥱Brain off
🔁Satisfying grind
🧒Kid co-op

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Platform Notes

Does it actually work well on your platform? Community tested.

Suspend/resume works
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Load times are fast
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Performance is stable
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Cloud saves work
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Plays offline
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Full controller support
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StarLancer — Session FAQ

How long does a session of StarLancer take?
The minimum meaningful session for StarLancer is approximately 20 minutes. This is the shortest play window where you can make real progress or have a satisfying experience, based on community data.
Can you pause StarLancer?
StarLancer uses save points or manual saves. You'll need to reach a checkpoint before exiting to avoid losing progress — factor this into your session planning.
Does StarLancer pressure you to keep playing?
StarLancer has low FOMO. There may be some narrative momentum, but the game doesn't pressure you to keep playing. Natural stopping points are common.
What is StarLancer's Session Respect Score?
StarLancer has a Session Respect Score of 6.2/10. This score combines minimum session length, pausability, FOMO level, and pickup friendliness into a single metric for how well the game fits busy schedules.

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