
Session Respect Score
"Star Trek FPS with tactical missions and squad-based combat."
Minimum session
15 min
Pausability
At save points
Resume friendliness
Some reorientation
FOMO pressure
Zero FOMO
Focus required
Intense
Session structure
Missions & levels
Similar games
More in the Star Trek: Elite Force series
DLC & Expansions
Platforms
Age Rating

About
This first person shooter set in the Star Trek universe lets you take control of a member of the Starship Voyager crew as you combat the Borg and other enemies. The game utilizes the Quake 3 engine for incredible graphics as you travel through many familiar locations --Voyager, a Borg cube, a Klingon Bird of Prey, and more. The game also requires you to solve missions with the help of intelligent computer controlled teammates and allies.
Media
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Community Session Data
No sessions logged yet —
Context Tags
No sound needed? One-handed? Good for commutes? Players vote.
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Platform Notes
Does it actually work well on your platform? Community tested.
Star Trek: Voyager - Elite Force — Session FAQ
- How long does a session of Star Trek: Voyager - Elite Force take?
- The minimum meaningful session for Star Trek: Voyager - Elite Force is approximately 15 minutes. This is the shortest play window where you can make real progress or have a satisfying experience, based on community data.
- Can you pause Star Trek: Voyager - Elite Force?
- Star Trek: Voyager - Elite Force uses save points or manual saves. You'll need to reach a checkpoint before exiting to avoid losing progress — factor this into your session planning.
- Does Star Trek: Voyager - Elite Force pressure you to keep playing?
- Star Trek: Voyager - Elite Force has no FOMO mechanics — no timed events, live content, or narrative cliffhangers. You can stop whenever you want without feeling like you're missing out.
- What is Star Trek: Voyager - Elite Force's Session Respect Score?
- Star Trek: Voyager - Elite Force has a Session Respect Score of 7.5/10. This score combines minimum session length, pausability, FOMO level, and pickup friendliness into a single metric for how well the game fits busy schedules.







