
Session Respect Score
"Tactical Star Trek combat where strategy prevents redshirt casualties."
Minimum session
15 min
Pausability
At save points
Resume friendliness
Some reorientation
FOMO pressure
Zero FOMO
Focus required
Intense
Session structure
Missions & levels
Similar games
More in the Star Trek series
Platforms
Age Rating

About
A real-time tactical combat game set in the Star Trek universe, in which the player endeavours to make sure his team of Starfleet officers doesn't meet the gruesome fate of so many redshirts before them.
Media
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Community Session Data
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Context Tags
No sound needed? One-handed? Good for commutes? Players vote.
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Platform Notes
Does it actually work well on your platform? Community tested.
Star Trek: Away Team — Session FAQ
- How long does a session of Star Trek: Away Team take?
- The minimum meaningful session for Star Trek: Away Team is approximately 15 minutes. This is the shortest play window where you can make real progress or have a satisfying experience, based on community data.
- Can you pause Star Trek: Away Team?
- Star Trek: Away Team uses save points or manual saves. You'll need to reach a checkpoint before exiting to avoid losing progress — factor this into your session planning.
- Does Star Trek: Away Team pressure you to keep playing?
- Star Trek: Away Team has no FOMO mechanics — no timed events, live content, or narrative cliffhangers. You can stop whenever you want without feeling like you're missing out.
- What is Star Trek: Away Team's Session Respect Score?
- Star Trek: Away Team has a Session Respect Score of 7.5/10. This score combines minimum session length, pausability, FOMO level, and pickup friendliness into a single metric for how well the game fits busy schedules.


















