SessionPick
Soul Locus

Fat Loot Games · 2015

Soul Locus

Role-playing (RPG)StrategyIndieEarly AccessIGDB 60Steam 61%

Session Respect Score

AI estimate · 0/5 votes
0.0/ 10

"Pokémon meets tower defense in bite-sized strategic battles."

Best session: 15-30 minutes

Minimum session

10 min

Pausability

At save points

Resume friendliness

Easy to resume

FOMO pressure

Low FOMO

Focus required

Moderate

Session structure

Self-contained runs

Play between rounds; collect creatures during downtime for progression.

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About

A Creature Collection Tower Defense Game! Defend yourself with creatures that you collect and train. Quote from a fan: ''It's Pokémon meets tower defense!''

Single playerSide viewFantasy

Media

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Community Session Data

No sessions logged yet —

Context Tags

No sound needed? One-handed? Good for commutes? Players vote.

🔇No sound OK
🤚One-handed
🎵Background game
🚇Commute friendly
✈️Plane friendly
💤Suspend & resume
Quick to boot
☁️Cloud save
👶Kid can watch
🛋️Couch co-op
🎤No voice chat needed
🌙Solo after bedtime
🎙️Podcast game
🧘Zen mode
🥱Brain off
🔁Satisfying grind
🧒Kid co-op

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Platform Notes

Does it actually work well on your platform? Community tested.

Suspend/resume works
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Load times are fast
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Performance is stable
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Cloud saves work
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Plays offline
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Full controller support
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Soul Locus — Session FAQ

How long does a session of Soul Locus take?
The minimum meaningful session for Soul Locus is approximately 10 minutes. This is the shortest play window where you can make real progress or have a satisfying experience, based on community data.
Can you pause Soul Locus?
Soul Locus uses save points or manual saves. You'll need to reach a checkpoint before exiting to avoid losing progress — factor this into your session planning.
Does Soul Locus pressure you to keep playing?
Soul Locus has low FOMO. There may be some narrative momentum, but the game doesn't pressure you to keep playing. Natural stopping points are common.
What is Soul Locus's Session Respect Score?
Soul Locus has a Session Respect Score of 7.8/10. This score combines minimum session length, pausability, FOMO level, and pickup friendliness into a single metric for how well the game fits busy schedules.

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