
Session Respect Score
"Stylish heist game with character switching and stealth mechanics."
Minimum session
15 min
Pausability
At save points
Resume friendliness
Some reorientation
FOMO pressure
Zero FOMO
Focus required
Moderate
Session structure
Missions & levels
Similar games
Platforms
About
"Smooth Criminals is a 3D action adventure game where you play as a team of 4 art thieves and steal from the clutches of the narcissist Count Egor von Vile. - Switch at anytime between 4 characters with different skills: Fighting, Shooting, Driving, and Platforming - Disable security systems and sneak past guards. - Steal paintings and escape! Made in the University of Southern California Advanced Games Project class using Unreal Engine 4."
"Oh no! The dastardly Count Egor von Vile has taken all the valuable paintings in the world and imposed his smirking mug onto them! Who can save all those poor paintings? Looks like it's a job for the Smooth Criminals!"
Media
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Community Session Data
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Context Tags
No sound needed? One-handed? Good for commutes? Players vote.
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Platform Notes
Does it actually work well on your platform? Community tested.
Smooth Criminals — Session FAQ
- How long does a session of Smooth Criminals take?
- The minimum meaningful session for Smooth Criminals is approximately 15 minutes. This is the shortest play window where you can make real progress or have a satisfying experience, based on community data.
- Can you pause Smooth Criminals?
- Smooth Criminals uses save points or manual saves. You'll need to reach a checkpoint before exiting to avoid losing progress — factor this into your session planning.
- Does Smooth Criminals pressure you to keep playing?
- Smooth Criminals has no FOMO mechanics — no timed events, live content, or narrative cliffhangers. You can stop whenever you want without feeling like you're missing out.
- What is Smooth Criminals's Session Respect Score?
- Smooth Criminals has a Session Respect Score of 7.8/10. This score combines minimum session length, pausability, FOMO level, and pickup friendliness into a single metric for how well the game fits busy schedules.






