SessionPick
Smokin' Guns

2012

Smokin' Guns

Session Respect Score

AI estimate ยท 0/5 votes
9.3/10

"Western-themed multiplayer shooter with customizable matches."

Best session: 15-30 minutes

Minimum session

15 min

Pausability

Pause anytime

Resume friendliness

Easy to resume

FOMO pressure

Zero FOMO

Focus required

Intense

โ‰ก

Session structure

Self-contained runs

Play against bots with adjustable difficulty for flexible, commitment-free sessions.

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About

Smokin' Guns is a total conversion of Quake III made available as a stand-alone title. It is a multiplayer game with a western theme with the game modes duel, deathmatch, team deathmatch, round teamplay, and bank robbery where one team consists of outlaws trying to steal gold and another as lawmen preventing them from entering the bank. The game comes with many maps set in deserted towns, a mine, a steamboat and an express train. The arsenal consists of single or dual pistols, shotguns, machine guns, shotguns and other items such as a scope, dynamite and boiler plates. Weapons can be found by picking them off dead players or through the in-game buy menu. Cash for the weapons is earned by killing players or by collecting it in the level where it respawns regularly. Through the same menu, ammunition can be bought. The levels often offer a stealth approach, hiding behind crates or shooting through windows that can break. Weapons can only contain a small amount of bullets (unless an additional ammo belt is bought) and need to be reloaded regularly. Different body parts can be targeted for different damage and when hit players notice a small slowdown in movement. Singleplayer is also available with all the team modes, but with the same maps and game modes to be played against bots with customizable skill levels. It is also possible to play a game with a handicap to even the odds. All levels come with a proper soundtrack that fits the theme.

Single playerMultiplayerFirst personAction

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Community Session Data

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Context Tags

No sound needed? One-handed? Good for commutes? Players vote.

๐Ÿ”‡No sound OK
๐ŸคšOne-handed
๐ŸŽตBackground game
๐Ÿš‡Commute friendly
โœˆ๏ธPlane friendly
๐Ÿ’คSuspend & resume
โšกQuick to boot
โ˜๏ธCloud save
๐Ÿ‘ถKid can watch
๐Ÿ›‹๏ธCouch co-op
๐ŸŽคNo voice chat needed
๐ŸŒ™Solo after bedtime
๐ŸŽ™๏ธPodcast game
๐Ÿง˜Zen mode
๐ŸฅฑBrain off
๐Ÿ”Satisfying grind

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Platform Notes

Does it actually work well on your platform? Community tested.

Suspend/resume works
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Load times are fast
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Performance is stable
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Cloud saves work
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Plays offline
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Full controller support
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Smokin' Guns โ€” Session FAQ

How long does a session of Smokin' Guns take?
The minimum meaningful session for Smokin' Guns is approximately 15 minutes. This is the shortest play window where you can make real progress or have a satisfying experience, based on community data.
Can you pause Smokin' Guns?
Yes โ€” Smokin' Guns supports instant pause. You can stop at any moment without penalty, making it ideal for sessions that might be interrupted.
Does Smokin' Guns pressure you to keep playing?
Smokin' Guns has no FOMO mechanics โ€” no timed events, live content, or narrative cliffhangers. You can stop whenever you want without feeling like you're missing out.
What is Smokin' Guns's Session Respect Score?
Smokin' Guns has a Session Respect Score of 9.3/10. This score combines minimum session length, pausability, FOMO level, and pickup friendliness into a single metric for how well the game fits busy schedules.

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