SessionPick
Simon the Sorcerer

iPhSoft · 1993

Simon the Sorcerer

Point-and-clickPuzzleAdventureIGDB 80

Session Respect Score

AI estimate · 0/5 votes
0.0/ 10

"Classic point-and-click adventure with witty fantasy parodies."

Best session: 30-60 minutes

Minimum session

15 min

Pausability

At save points

Resume friendliness

Some reorientation

FOMO pressure

Zero FOMO

Focus required

Moderate

Session structure

Story chapters

Save frequently between puzzle solutions to avoid replaying sections.

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About

Simon the Sorcerer is an adventure game that was released by Adventure Soft on 2 January 1993 for Amiga and DOS formats. The game's name comes from the account of Simon the Sorcerer in Acts 8. The game includes parodies of various popular books and fairy tales, including Rapunzel, The Lord of the Rings, The Chronicles of Narnia, Jack and the Beanstalk and the Three Billy Goats Gruff.

The story begins with the protagonist, Simon, as an ordinary teenager. His dog, "Chippy", discovers a chest in the loft of his house containing a spellbook titled "Ye Olde Spellbooke". Simon throws the book onto the floor in contempt, but a portal opens above it. Chippy goes through the portal and Simon follows. After …

Single playerSide viewFantasyComedy

Media

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Community Session Data

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Context Tags

No sound needed? One-handed? Good for commutes? Players vote.

🔇No sound OK
🤚One-handed
🎵Background game
🚇Commute friendly
✈️Plane friendly
💤Suspend & resume
Quick to boot
☁️Cloud save
👶Kid can watch
🛋️Couch co-op
🎤No voice chat needed
🌙Solo after bedtime
🎙️Podcast game
🧘Zen mode
🥱Brain off
🔁Satisfying grind
🧒Kid co-op

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Platform Notes

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Suspend/resume works
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Load times are fast
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Performance is stable
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Cloud saves work
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Plays offline
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Full controller support
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Simon the Sorcerer — Session FAQ

How long does a session of Simon the Sorcerer take?
The minimum meaningful session for Simon the Sorcerer is approximately 15 minutes. This is the shortest play window where you can make real progress or have a satisfying experience, based on community data.
Can you pause Simon the Sorcerer?
Simon the Sorcerer uses save points or manual saves. You'll need to reach a checkpoint before exiting to avoid losing progress — factor this into your session planning.
Does Simon the Sorcerer pressure you to keep playing?
Simon the Sorcerer has no FOMO mechanics — no timed events, live content, or narrative cliffhangers. You can stop whenever you want without feeling like you're missing out.
What is Simon the Sorcerer's Session Respect Score?
Simon the Sorcerer has a Session Respect Score of 7.8/10. This score combines minimum session length, pausability, FOMO level, and pickup friendliness into a single metric for how well the game fits busy schedules.

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