SessionPick
Silver Tale

2017

Silver Tale

Steam 70%

Session Respect Score

AI estimate · 0/5 votes
0.0/ 10

"Match-3 puzzle game with quest progression and crafting systems."

Best session: 15-30 minutes

Minimum session

5 min

Pausability

Pause anytime

Resume friendliness

Easy to resume

FOMO pressure

Low FOMO

Focus required

Chill

Session structure

Missions & levels

Play during breaks; pause anytime without losing progress on puzzles.

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About

Take a fantastical journey across the kingdom. Solve quests, collect rare artifacts, build upgrades, and even craft new items in this innovative new match-3 experience!

Single player

Media

Community Tips

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Community Session Data

No sessions logged yet —

Context Tags

No sound needed? One-handed? Good for commutes? Players vote.

🔇No sound OK
🤚One-handed
🎵Background game
🚇Commute friendly
✈️Plane friendly
💤Suspend & resume
Quick to boot
☁️Cloud save
👶Kid can watch
🛋️Couch co-op
🎤No voice chat needed
🌙Solo after bedtime
🎙️Podcast game
🧘Zen mode
🥱Brain off
🔁Satisfying grind
🧒Kid co-op

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Platform Notes

Does it actually work well on your platform? Community tested.

Suspend/resume works
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Load times are fast
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Performance is stable
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Cloud saves work
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Plays offline
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Full controller support
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Silver Tale — Session FAQ

How long does a session of Silver Tale take?
The minimum meaningful session for Silver Tale is approximately 5 minutes. This is the shortest play window where you can make real progress or have a satisfying experience, based on community data.
Can you pause Silver Tale?
Yes — Silver Tale supports instant pause. You can stop at any moment without penalty, making it ideal for sessions that might be interrupted.
Does Silver Tale pressure you to keep playing?
Silver Tale has low FOMO. There may be some narrative momentum, but the game doesn't pressure you to keep playing. Natural stopping points are common.
What is Silver Tale's Session Respect Score?
Silver Tale has a Session Respect Score of 9.2/10. This score combines minimum session length, pausability, FOMO level, and pickup friendliness into a single metric for how well the game fits busy schedules.

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