Session Respect Score
"A charming pixel-art platformer with tight controls and creative card-game mechanics that respects your time with frequent checkpoints."
Minimum session
10 min
Pausability
At save points
Resume friendliness
Some reorientation
FOMO pressure
Zero FOMO
Focus required
Moderate
Session structure
Story chapters
Similar games
More in the Shovel Knight series
Platforms
PlayStation 3, PlayStation 4, PC / Windows, macOS, Xbox One, Nintendo Switch
Age Rating


About
This game is the final free campaign included in the main game, Shovel Knight, and its updated title, Shovel Knight: Treasure Trove. The game will also be available as a standalone title on PC, PS4, Xbox One, and Nintendo Switch.
Media
Community Tips
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Community Session Data
No sessions logged yet —
Context Tags
No sound needed? One-handed? Good for commutes? Players vote.
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Platform Notes
Does it actually work well on your platform? Community tested.
Similar games
More in the Shovel Knight series
Platforms
PlayStation 3, PlayStation 4, PC / Windows, macOS, Xbox One, Nintendo Switch
Age Rating


Shovel Knight: King of Cards — Session FAQ
- How long does a session of Shovel Knight: King of Cards take?
- The minimum meaningful session for Shovel Knight: King of Cards is approximately 10 minutes. This is the shortest play window where you can make real progress or have a satisfying experience, based on community data.
- Can you pause Shovel Knight: King of Cards?
- Shovel Knight: King of Cards uses save points or manual saves. You'll need to reach a checkpoint before exiting to avoid losing progress — factor this into your session planning.
- Does Shovel Knight: King of Cards pressure you to keep playing?
- Shovel Knight: King of Cards has no FOMO mechanics — no timed events, live content, or narrative cliffhangers. You can stop whenever you want without feeling like you're missing out.
- What is Shovel Knight: King of Cards's Session Respect Score?
- Shovel Knight: King of Cards has a Session Respect Score of 7.7/10. This score combines minimum session length, pausability, FOMO level, and pickup friendliness into a single metric for how well the game fits busy schedules.














