SessionPick
Sea of Thieves: Season 12

Rare · 2024

Sea of Thieves: Season 12

Session Respect Score

AI estimate · 0/5 votes
0.0/ 10

"Sea of Thieves Season 12 adds new weapons and tools to an adventure simulator where you undertake pirate voyages with dynamic gameplay and constant player threats."

Heads up: Single-player voyages can't be paused; multiplayer sessions are real-time with no pause and constant PvP risk from other players.
Best session: 45-90 minutes

Minimum session

20 min

Pausability

No pause

Resume friendliness

Some reorientation

FOMO pressure

High FOMO

Focus required

Intense

Session structure

Open-ended

Queue up voyages during times when you can dedicate uninterrupted time, as the open-world nature and live multiplayer mean you can't pause mid-action.

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Season
Part of Sea of Thieves

About

Bring new thrills and tactics to your Voyages with Sea of Thieves Season 12's audacious assortment of weapons and tools, all available to deploy from April 30th, 2024! Sea of Thieves Season 12 adds two new weapons in Double-Barrel Flintlock Pistol and Throwing Knives. The Double-Barrel Flintlock Pistol, as the name suggests, can fire two bullets in either rapid succession or both at the same time. It is said to be designed for more close-range combat. Throwing Knives, meanwhile, are very versatile as they have three ways to attack. You can either use them to do a melee stab, which can be charged or uncharged, as well as for a range-throwing attack. Sea of Thieves Season 12 is confirmed to add several new tools to the game, so here is the list of everything that will be added: - Scattershot: A new type of ammunition that fires four small cannonballs in a short range but widespread. - Bone Caller: A new throwable that can spawn three skeletons that’ll aid you in battle. - Wind Caller: A shell that can, as the name suggests, call wind. It can be used to speed your ships, blow the timber out of your foes, prevent fall damage, and so much more. Besides these tools, there will be two neat QoL additions: - Ziplines: New ziplines will be added across the map. - Harpoon line travel: The rope that you create with your harpoon can now be walked, but beware, you’ll have to balance or you’ll fall off.

Single playerMultiplayerCo-operativeMassively Multiplayer Online (MMO)First personActionSandboxOpen world

Media

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Community Session Data

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Context Tags

No sound needed? One-handed? Good for commutes? Players vote.

🔇No sound OK
🤚One-handed
🎵Background game
🚇Commute friendly
✈️Plane friendly
💤Suspend & resume
Quick to boot
☁️Cloud save
👶Kid can watch
🛋️Couch co-op
🎤No voice chat needed
🌙Solo after bedtime
🎙️Podcast game
🧘Zen mode
🥱Brain off
🔁Satisfying grind
🧒Kid co-op

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Platform Notes

Does it actually work well on your platform? Community tested.

Suspend/resume works
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Load times are fast
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Performance is stable
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Cloud saves work
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Plays offline
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Full controller support
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Sea of Thieves: Season 12 — Session FAQ

How long does a session of Sea of Thieves: Season 12 take?
The minimum meaningful session for Sea of Thieves: Season 12 is approximately 20 minutes. This is the shortest play window where you can make real progress or have a satisfying experience, based on community data.
Can you pause Sea of Thieves: Season 12?
Sea of Thieves: Season 12 cannot be paused mid-session (it runs in real-time or is multiplayer). Plan for a full session window before starting.
Does Sea of Thieves: Season 12 pressure you to keep playing?
Sea of Thieves: Season 12 has high FOMO. The game may use cliffhangers, timed missions, online leaderboards, or live events that create pressure to keep playing.
What is Sea of Thieves: Season 12's Session Respect Score?
Sea of Thieves: Season 12 has a Session Respect Score of 4.6/10. This score combines minimum session length, pausability, FOMO level, and pickup friendliness into a single metric for how well the game fits busy schedules.

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