SessionPick
Scram

spleen · 2018

Scram

Session Respect Score

AI estimate · 0/5 votes
0.0/ 10

"Chaotic indie sandbox with minimal story structure."

Heads up: Single-player lets you pause freely; multiplayer/MMO requires real-time commitment with other players.
Best session: 5-15 minutes

Minimum session

5 min

Pausability

Pause anytime

Resume friendliness

Easy to resume

FOMO pressure

Zero FOMO

Focus required

Chill

Session structure

Open-ended

Drop in anytime for quick chaotic fun without commitment.

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About

be a peasant to shoot guns and ride a choppa or be a mutant to rape peasants.

Single playerMultiplayerCo-operativeMassively Multiplayer Online (MMO)First personAction

Media

Community Tips

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Community Session Data

No sessions logged yet —

Context Tags

No sound needed? One-handed? Good for commutes? Players vote.

🔇No sound OK
🤚One-handed
🎵Background game
🚇Commute friendly
✈️Plane friendly
💤Suspend & resume
Quick to boot
☁️Cloud save
👶Kid can watch
🛋️Couch co-op
🎤No voice chat needed
🌙Solo after bedtime
🎙️Podcast game
🧘Zen mode
🥱Brain off
🔁Satisfying grind
🧒Kid co-op

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Platform Notes

Does it actually work well on your platform? Community tested.

Suspend/resume works
— not enough votesSign in
Load times are fast
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Performance is stable
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Cloud saves work
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Plays offline
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Full controller support
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Scram — Session FAQ

How long does a session of Scram take?
The minimum meaningful session for Scram is approximately 5 minutes. This is the shortest play window where you can make real progress or have a satisfying experience, based on community data.
Can you pause Scram?
Yes — Scram supports instant pause. You can stop at any moment without penalty, making it ideal for sessions that might be interrupted.
Does Scram pressure you to keep playing?
Scram has no FOMO mechanics — no timed events, live content, or narrative cliffhangers. You can stop whenever you want without feeling like you're missing out.
What is Scram's Session Respect Score?
Scram has a Session Respect Score of 10.0/10. This score combines minimum session length, pausability, FOMO level, and pickup friendliness into a single metric for how well the game fits busy schedules.

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