SessionPick
Rocket Crowbar: Source

Team Rocket Crowbar · 2006

Rocket Crowbar: Source

Session Respect Score

AI estimate · 0/5 votes
0.0/ 10

"A chaotic multiplayer shooter with absurd physics-based weapons perfect for quick, stress-relieving gaming sessions."

Heads up: Multiplayer-only means you depend on server population and other players; dead servers could limit long-term accessibility.
Best session: 10-30 minutes

Minimum session

5 min

Pausability

Pause anytime

Resume friendliness

Easy to resume

FOMO pressure

Low FOMO

Focus required

Moderate

Session structure

Open-ended

Jump into matches whenever you have a few minutes free—no progression or campaign to worry about, just instant goofy fun.

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Mod
Part of Half-Life 2

About

Remember the good old days with Rocket Crowbar, when you could throw a rocket from your crowbar, use gravity grenades to suck enemies (and sometimes yourself) in, and fire scientists from your shotgun? Now, it's evolved and upgraded. * Silly multiplayer action, full of stressed out situations * Tons of goofy weapons * RC2 will be making use of the new physics engine more than before Current features Weapons: - Rocket Crowbar. Yes, it's in and it is working pretty well! - Two gravity grenades: - Repel Grenade. Explodes in a pushing wave, sending anything around it flying! Cars aren't good cover anymore. - Orbit Grenade. Instead of exploding, it starts disobeying the laws of physics, hovering up into the blue sky above. Not only that, it attracts most objects, be them heavy, light or a not-so-careful player, and brings them up with it! Warning for harsh landings. Try stacking a few of them together... - Constant laser tripmine: Fires out a laser which will burn any players who come into contact with it - Pulse laser tripmine: Fires out a powerful laser every 5 seconds which will instantly kill the player - Repel Satchel/SLAM: Same as the grenade except you can trigger it, great for traps! - The Incinerator: A Satchel/SLAM which sets all nearby objects on fire... including players. - Scientist Shotgun: Fires a scientist ragdoll at your foes! And man, they hurt.. Secondary fire fires a scientist on fire (Fire! Fire!) which explodes after a few seconds. - The Heavy Duty Physcannon: Cars... - Ninja Rope: Worms style! Can even pull objects towards you for broader ways of use... just watch out for the walls! Maps: RC_Deathcube - Inspired by the classic killbox, this box can really be filled with death, with four boulder traps and lots of ways to combine the RC weapons with mass killing.. Other features: * When pushed too hard into a wall, you get hurt! * Gravity gun can push players Updates as they come!

MultiplayerFirst personComedy

Media

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Community Session Data

No sessions logged yet —

Context Tags

No sound needed? One-handed? Good for commutes? Players vote.

🔇No sound OK
🤚One-handed
🎵Background game
🚇Commute friendly
✈️Plane friendly
💤Suspend & resume
Quick to boot
☁️Cloud save
👶Kid can watch
🛋️Couch co-op
🎤No voice chat needed
🌙Solo after bedtime
🎙️Podcast game
🧘Zen mode
🥱Brain off
🔁Satisfying grind
🧒Kid co-op

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Platform Notes

Does it actually work well on your platform? Community tested.

Suspend/resume works
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Load times are fast
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Performance is stable
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Cloud saves work
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Plays offline
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Full controller support
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Rocket Crowbar: Source — Session FAQ

How long does a session of Rocket Crowbar: Source take?
The minimum meaningful session for Rocket Crowbar: Source is approximately 5 minutes. This is the shortest play window where you can make real progress or have a satisfying experience, based on community data.
Can you pause Rocket Crowbar: Source?
Yes — Rocket Crowbar: Source supports instant pause. You can stop at any moment without penalty, making it ideal for sessions that might be interrupted.
Does Rocket Crowbar: Source pressure you to keep playing?
Rocket Crowbar: Source has low FOMO. There may be some narrative momentum, but the game doesn't pressure you to keep playing. Natural stopping points are common.
What is Rocket Crowbar: Source's Session Respect Score?
Rocket Crowbar: Source has a Session Respect Score of 8.7/10. This score combines minimum session length, pausability, FOMO level, and pickup friendliness into a single metric for how well the game fits busy schedules.

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