SessionPick
Rise of Immortals

Petroglyph Games · 2011

Rise of Immortals

MOBA

Session Respect Score

AI estimate · 0/5 votes
0.0/ 10

"Competitive MOBA requiring sustained focus and team commitment."

Best session: 45-90 minutes

Minimum session

30 min

Pausability

No pause

Resume friendliness

Hard to resume

FOMO pressure

High FOMO

Focus required

Intense

Session structure

Self-contained runs

Play during consistent free blocks; dropping mid-match hurts your team.

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About

Rise of Immortals is a MOBA game created by Petroglyph.

MultiplayerBird view / IsometricActionFantasy

Media

Community Tips

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Community Session Data

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Context Tags

No sound needed? One-handed? Good for commutes? Players vote.

🔇No sound OK
🤚One-handed
🎵Background game
🚇Commute friendly
✈️Plane friendly
💤Suspend & resume
Quick to boot
☁️Cloud save
👶Kid can watch
🛋️Couch co-op
🎤No voice chat needed
🌙Solo after bedtime
🎙️Podcast game
🧘Zen mode
🥱Brain off
🔁Satisfying grind
🧒Kid co-op

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Platform Notes

Does it actually work well on your platform? Community tested.

Suspend/resume works
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Load times are fast
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Performance is stable
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Cloud saves work
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Plays offline
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Full controller support
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Better for your schedule?

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Platforms

PC / Windows

Rise of Immortals — Session FAQ

How long does a session of Rise of Immortals take?
The minimum meaningful session for Rise of Immortals is approximately 30 minutes. This is the shortest play window where you can make real progress or have a satisfying experience, based on community data.
Can you pause Rise of Immortals?
Rise of Immortals cannot be paused mid-session (it runs in real-time or is multiplayer). Plan for a full session window before starting.
Does Rise of Immortals pressure you to keep playing?
Rise of Immortals has high FOMO. The game may use cliffhangers, timed missions, online leaderboards, or live events that create pressure to keep playing.
What is Rise of Immortals's Session Respect Score?
Rise of Immortals has a Session Respect Score of 3.6/10. This score combines minimum session length, pausability, FOMO level, and pickup friendliness into a single metric for how well the game fits busy schedules.

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