SessionPick
Rise of Flight: The First Great Air War

777 Studios · 2009

Rise of Flight: The First Great Air War

SimulatorIGDB 80

Session Respect Score

AI estimate · 0/5 votes
0.0/ 10

"Demanding WWI flight sim requiring focus and mechanical skill."

Heads up: Single-player allows pausing; multiplayer matches are real-time and can't be paused.
Best session: 45-90 minutes

Minimum session

20 min

Pausability

At save points

Resume friendliness

Hard to resume

FOMO pressure

Low FOMO

Focus required

Intense

Session structure

Missions & levels

Practice in single-player missions before multiplayer; plan uninterrupted time.

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About

This WWI flight sim uses a free-to-play business model, allowing players to purchase and fly a variety of painstakingly modelled era-appropriate aircraft, taking an incredibly realistic physics engine into account.

Single playerMultiplayerFirst personThird personHistoricalWarfare

Media

Community Tips

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Community Session Data

No sessions logged yet —

Context Tags

No sound needed? One-handed? Good for commutes? Players vote.

🔇No sound OK
🤚One-handed
🎵Background game
🚇Commute friendly
✈️Plane friendly
💤Suspend & resume
Quick to boot
☁️Cloud save
👶Kid can watch
🛋️Couch co-op
🎤No voice chat needed
🌙Solo after bedtime
🎙️Podcast game
🧘Zen mode
🥱Brain off
🔁Satisfying grind
🧒Kid co-op

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Platform Notes

Does it actually work well on your platform? Community tested.

Suspend/resume works
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Load times are fast
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Performance is stable
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Cloud saves work
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Plays offline
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Full controller support
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Rise of Flight: The First Great Air War — Session FAQ

How long does a session of Rise of Flight: The First Great Air War take?
The minimum meaningful session for Rise of Flight: The First Great Air War is approximately 20 minutes. This is the shortest play window where you can make real progress or have a satisfying experience, based on community data.
Can you pause Rise of Flight: The First Great Air War?
Rise of Flight: The First Great Air War uses save points or manual saves. You'll need to reach a checkpoint before exiting to avoid losing progress — factor this into your session planning.
Does Rise of Flight: The First Great Air War pressure you to keep playing?
Rise of Flight: The First Great Air War has low FOMO. There may be some narrative momentum, but the game doesn't pressure you to keep playing. Natural stopping points are common.
What is Rise of Flight: The First Great Air War's Session Respect Score?
Rise of Flight: The First Great Air War has a Session Respect Score of 5.4/10. This score combines minimum session length, pausability, FOMO level, and pickup friendliness into a single metric for how well the game fits busy schedules.

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