SessionPick
Revolt 1917

2018

Revolt 1917

ShooterRole-playing (RPG)TacticalBetaSteam 13%

Session Respect Score

AI estimate · 0/5 votes
0.0/ 10

"A tactical WW1 first-person shooter blending survival mechanics with historical Arab Revolt gameplay across vast desert environments."

Best session: 45-60 minutes

Minimum session

20 min

Pausability

At save points

Resume friendliness

Some reorientation

FOMO pressure

Low FOMO

Focus required

Intense

Session structure

Story chapters

Plan your expeditions around the in-game time system and weather cycles; rushing through sandstorms or extreme heat will deplete resources quickly, so tackle objectives during optimal times.

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About

Inspired by the works of T.E. Lawrence, enter the world of the ARAB REVOLT. Fight and survive the Turkish attack on Yenbo of 1916, trek the uninhabitable expanse of the Sinai deserts, search for and destroy the railways of the Hejaz and fight alongside the soldiers of the revolt to launch the climactic 1917 Battle of Akaba. REVOLT 1917 is an indie first person shooter set in the World War I Middle East. Blending survival and military shooter elements into several vast locales, REVOLT 1917 features gameplay elements such as: A MULTI-CHAPTER SINGLEPLAYER DESERT CAMPAIGN -Follow in the footsteps of the Arab tribal leaders as you explore the history and lands of the Arab Revolt. Play over multiple key locations in the events of the time with each chapter promising a new gameplay focus. MULTIPLE COMPETITIVE SCENARIO CHALLENGES -In addition to the story campaign missions, compete against other Steam players in various challenges. Climb the Steam leaderboards and compete with players all around the world as you hunt fortified trains with an Ottoman tank, race against the clock to escape a burning city, and more. A FULLY DYNAMIC DAY/NIGHT/WEATHER/TEMPERATURE SYSTEM -Plan expeditions carefully to not fall victim to the perils of extreme desert heat or an unsuspecting sandstorm. AN IN DEPTH TIME AND CALENDAR SYSTEM -Launch attacks with hourly precision utilizing a full 24 hour time cycle and time sensitive objectives. LARGE 2 SQ. KILOMETER ENVIRONMENTS -Locales include city interiors, small desert villages scattered across desert dunes, narrow rocky canyons and coastal ports; each forcing a differing play style. A COMPLEX HEALTH/STAMINA/HYDRATION SURVIVAL SYSTEM -Simple on the surface; complex behind the scenes. Every degree of temperature, second spent sprinting through the heat, varying time of day, etc. will affect the player's characteristics. No statistic management required.

Single playerFirst personActionSurvivalHistoricalNon-fictionSandboxEducationalOpen worldWarfare

Media

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Community Session Data

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Context Tags

No sound needed? One-handed? Good for commutes? Players vote.

🔇No sound OK
🤚One-handed
🎵Background game
🚇Commute friendly
✈️Plane friendly
💤Suspend & resume
Quick to boot
☁️Cloud save
👶Kid can watch
🛋️Couch co-op
🎤No voice chat needed
🌙Solo after bedtime
🎙️Podcast game
🧘Zen mode
🥱Brain off
🔁Satisfying grind
🧒Kid co-op

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Platform Notes

Does it actually work well on your platform? Community tested.

Suspend/resume works
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Load times are fast
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Performance is stable
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Cloud saves work
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Plays offline
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Full controller support
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Revolt 1917 — Session FAQ

How long does a session of Revolt 1917 take?
The minimum meaningful session for Revolt 1917 is approximately 20 minutes. This is the shortest play window where you can make real progress or have a satisfying experience, based on community data.
Can you pause Revolt 1917?
Revolt 1917 uses save points or manual saves. You'll need to reach a checkpoint before exiting to avoid losing progress — factor this into your session planning.
Does Revolt 1917 pressure you to keep playing?
Revolt 1917 has low FOMO. There may be some narrative momentum, but the game doesn't pressure you to keep playing. Natural stopping points are common.
What is Revolt 1917's Session Respect Score?
Revolt 1917 has a Session Respect Score of 6.4/10. This score combines minimum session length, pausability, FOMO level, and pickup friendliness into a single metric for how well the game fits busy schedules.

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