Session Respect Score
"Multiplayer bluffing game requiring real-time player negotiation and deduction."
Minimum session
20 min
Pausability
No pause
Resume friendliness
Hard to resume
FOMO pressure
High FOMO
Focus required
Intense
Session structure
Self-contained runs
Better for your schedule?
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About
Restricted-RPS is an online multiplayer swindle'emup for 6+ players. Each player is given a set of Rock Paper Scissors cards and Star betting chips with which to play matches, trade, buy information and buy other players. As the cards dwindle down, two at a time, from being used in matches, who has what becomes critical information. Players each try to figure out who to face, who to avoid, who to work with or betray so they can hoard the most Stars.
Media
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Community Session Data
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Context Tags
No sound needed? One-handed? Good for commutes? Players vote.
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Platform Notes
Does it actually work well on your platform? Community tested.
Better for your schedule?
These similar games may be easier to fit into a short session.
Similar games
Platforms
Restricted-RPS: All Aboard the Icarus — Session FAQ
- How long does a session of Restricted-RPS: All Aboard the Icarus take?
- The minimum meaningful session for Restricted-RPS: All Aboard the Icarus is approximately 20 minutes. This is the shortest play window where you can make real progress or have a satisfying experience, based on community data.
- Can you pause Restricted-RPS: All Aboard the Icarus?
- Restricted-RPS: All Aboard the Icarus cannot be paused mid-session (it runs in real-time or is multiplayer). Plan for a full session window before starting.
- Does Restricted-RPS: All Aboard the Icarus pressure you to keep playing?
- Restricted-RPS: All Aboard the Icarus has high FOMO. The game may use cliffhangers, timed missions, online leaderboards, or live events that create pressure to keep playing.
- What is Restricted-RPS: All Aboard the Icarus's Session Respect Score?
- Restricted-RPS: All Aboard the Icarus has a Session Respect Score of 3.6/10. This score combines minimum session length, pausability, FOMO level, and pickup friendliness into a single metric for how well the game fits busy schedules.







