
Session Respect Score
"Short exploratory adventure about saying goodbye to friends."
Minimum session
10 min
Pausability
At save points
Resume friendliness
Some reorientation
FOMO pressure
Zero FOMO
Focus required
Moderate
Session structure
Open-ended
Similar games
Platforms
About
Reach is a short English fangame created as an entry for Dream Diary Jam 3, about an adult named Sewa who's moving away with their friends. Gameplay focuses on exploration and effect finding. Alongside effects, the player must also find the protagonist's friends within the Otherworld and escort them to the Nexus. The player can also find cassette tapes which can be listened to using the cassette player in the bedroom, revealing little bits of the game's backstory. The protagonist has a health bar that will deplete if they are caught by chasers.
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Community Session Data
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Context Tags
No sound needed? One-handed? Good for commutes? Players vote.
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Platform Notes
Does it actually work well on your platform? Community tested.
Reach — Session FAQ
- How long does a session of Reach take?
- The minimum meaningful session for Reach is approximately 10 minutes. This is the shortest play window where you can make real progress or have a satisfying experience, based on community data.
- Can you pause Reach?
- Reach uses save points or manual saves. You'll need to reach a checkpoint before exiting to avoid losing progress — factor this into your session planning.
- Does Reach pressure you to keep playing?
- Reach has no FOMO mechanics — no timed events, live content, or narrative cliffhangers. You can stop whenever you want without feeling like you're missing out.
- What is Reach's Session Respect Score?
- Reach has a Session Respect Score of 7.8/10. This score combines minimum session length, pausability, FOMO level, and pickup friendliness into a single metric for how well the game fits busy schedules.






