
Session Respect Score
"A relaxing point-and-click mystery adventure with no time pressure or action, perfect for playing in short bursts between other activities."
Minimum session
15 min
Pausability
Pause anytime
Resume friendliness
Easy to resume
FOMO pressure
Zero FOMO
Focus required
Moderate
Session structure
Story chapters
Similar games
More in the Carol Reed Mysteries series
Platforms
About
Quarantine Diary is the 16th game in the Carol Reed series. The game is 100% mouse driven and features a classic adventure game interface. The game contains no graphic violence or any swearing. It has no action elements, and is suitable for ages 15 and up.
Alvin is a 16-year-old loner with a passion for skateboarding. He lives with his mother, who is a stickler for COVID-19 safety procedures. In order to pursue his favorite pastime, Alvin sneaks out at dawn, while his mother works nights. However, when he doesn't come home one day, his mother finds herself with a lot mor…
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Community Session Data
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Context Tags
No sound needed? One-handed? Good for commutes? Players vote.
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Platform Notes
Does it actually work well on your platform? Community tested.
Quarantine Diary — Session FAQ
- How long does a session of Quarantine Diary take?
- The minimum meaningful session for Quarantine Diary is approximately 15 minutes. This is the shortest play window where you can make real progress or have a satisfying experience, based on community data.
- Can you pause Quarantine Diary?
- Yes — Quarantine Diary supports instant pause. You can stop at any moment without penalty, making it ideal for sessions that might be interrupted.
- Does Quarantine Diary pressure you to keep playing?
- Quarantine Diary has no FOMO mechanics — no timed events, live content, or narrative cliffhangers. You can stop whenever you want without feeling like you're missing out.
- What is Quarantine Diary's Session Respect Score?
- Quarantine Diary has a Session Respect Score of 9.5/10. This score combines minimum session length, pausability, FOMO level, and pickup friendliness into a single metric for how well the game fits busy schedules.















