SessionPick
Quake II Mission Pack: Ground Zero

Rogue Entertainment · 1998

Quake II Mission Pack: Ground Zero

ShooterIGDB 80Steam 63%

Session Respect Score

AI estimate · 0/5 votes
0.0/ 10

"A classic '90s sci-fi shooter with fast-paced combat across 14 new levels—perfect for action fans who can grab 20-30 minute chunks."

Heads up: Single-player has save points and can be paused; multiplayer deathmatch is real-time and can't be paused.
Best session: 20-40 minutes

Minimum session

15 min

Pausability

At save points

Resume friendliness

Some reorientation

FOMO pressure

Zero FOMO

Focus required

Intense

Session structure

Missions & levels

Save frequently between encounters to avoid losing progress; combat difficulty spikes unpredictably.

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Expansion
Part of Quake II

About

Take out the Big Gun sounded simple enough, except the Strogg were waiting. You, and a few marines like you, are the lucky ones. You've made it down in one piece and are still able to contact the fleet. The Gravity Well, the Strogg's newest weapon in its arsenal against mankind, is operational. With the fleet around Stroggos, 5% of ground forces surviving, and that number dwindling by the second, your orders have changed: free your comrades. Destroy the Gravity Well. New Enemies - The Stalker, Turrets, Daedalus, Medic Commander, Carrier, and the Black Widow. 14 Entirely new levels and 10 new deathmatch levels. New Power-Ups - Deathmatch specific power-ups: Vengeance Sphere, Hunter Sphere, and Anti-matter bomb. New Weapons - The Chainsaw, ETF Rifle and Plasma Beam.

Single playerMultiplayerFirst personActionScience fictionHorror

Media

Community Tips

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Community Session Data

No sessions logged yet —

Context Tags

No sound needed? One-handed? Good for commutes? Players vote.

🔇No sound OK
🤚One-handed
🎵Background game
🚇Commute friendly
✈️Plane friendly
💤Suspend & resume
Quick to boot
☁️Cloud save
👶Kid can watch
🛋️Couch co-op
🎤No voice chat needed
🌙Solo after bedtime
🎙️Podcast game
🧘Zen mode
🥱Brain off
🔁Satisfying grind
🧒Kid co-op

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Platform Notes

Does it actually work well on your platform? Community tested.

Suspend/resume works
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Load times are fast
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Performance is stable
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Cloud saves work
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Plays offline
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Full controller support
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Quake II Mission Pack: Ground Zero — Session FAQ

How long does a session of Quake II Mission Pack: Ground Zero take?
The minimum meaningful session for Quake II Mission Pack: Ground Zero is approximately 15 minutes. This is the shortest play window where you can make real progress or have a satisfying experience, based on community data.
Can you pause Quake II Mission Pack: Ground Zero?
Quake II Mission Pack: Ground Zero uses save points or manual saves. You'll need to reach a checkpoint before exiting to avoid losing progress — factor this into your session planning.
Does Quake II Mission Pack: Ground Zero pressure you to keep playing?
Quake II Mission Pack: Ground Zero has no FOMO mechanics — no timed events, live content, or narrative cliffhangers. You can stop whenever you want without feeling like you're missing out.
What is Quake II Mission Pack: Ground Zero's Session Respect Score?
Quake II Mission Pack: Ground Zero has a Session Respect Score of 7.7/10. This score combines minimum session length, pausability, FOMO level, and pickup friendliness into a single metric for how well the game fits busy schedules.

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