SessionPick
Psychic Force 2012

1998

Psychic Force 2012

Session Respect Score

AI estimate · 0/5 votes
0.0/ 10

"3D fighting game with psychic powers and floating cube battles."

Best session: 10-20 minutes

Minimum session

5 min

Pausability

Pause anytime

Resume friendliness

Easy to resume

FOMO pressure

Zero FOMO

Focus required

Intense

Session structure

Self-contained runs

Play versus mode for quick matches; story mode offers flexible, pausable progression.

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About

Psychic Force 2012, the sequel to Psychic Force, is a one-on-one fighting game with a twist. The matches take place inside a giant floating cube. You are able to fly, using your psychic abilities, around a 3D arena with six walls. Each of the ten available characters, Might, Regina, Wendy, Emilio, Setsuna, Patty, Gudeath, Genshin, Carlo, and Gates, are controlled with three buttons: guard, weak attack and strong attack. The effect varies with the distance. Next to the regular life meter, there is also a power meter. By using special moves, the meter is drained and your moves are limited. It is possible to recharge, and the capacity of the power meter expands when you lose a lot of health. Additionally, each fighter has its own unique moves, energy attacks and a weapon, which they use, mid-flight, to pummel their opponent. There are three main game modes: training, versus and a story mode using static anime-inspired images and in-engine cut scenes to tell the story. The story centers around two groups of psychics with differing ideals about co-existence with humans. In the middle of this are several neutral psychics with ties to members in either group.

Taking place two years after the events of Psychic Force, the sequel finds the world caught in the crossfire between two factions who vie for control over the Earth. Upon returning after his fateful past battle against his old friend Burn Griffiths, Keith Evans resurrects NOA as Neo NOA and once again resumes his conqu…

Single playerMultiplayerSide viewActionScience fiction

Media

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Community Session Data

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Context Tags

No sound needed? One-handed? Good for commutes? Players vote.

🔇No sound OK
🤚One-handed
🎵Background game
🚇Commute friendly
✈️Plane friendly
💤Suspend & resume
Quick to boot
☁️Cloud save
👶Kid can watch
🛋️Couch co-op
🎤No voice chat needed
🌙Solo after bedtime
🎙️Podcast game
🧘Zen mode
🥱Brain off
🔁Satisfying grind
🧒Kid co-op

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Platform Notes

Does it actually work well on your platform? Community tested.

Suspend/resume works
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Load times are fast
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Performance is stable
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Cloud saves work
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Plays offline
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Full controller support
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Psychic Force 2012 — Session FAQ

How long does a session of Psychic Force 2012 take?
The minimum meaningful session for Psychic Force 2012 is approximately 5 minutes. This is the shortest play window where you can make real progress or have a satisfying experience, based on community data.
Can you pause Psychic Force 2012?
Yes — Psychic Force 2012 supports instant pause. You can stop at any moment without penalty, making it ideal for sessions that might be interrupted.
Does Psychic Force 2012 pressure you to keep playing?
Psychic Force 2012 has no FOMO mechanics — no timed events, live content, or narrative cliffhangers. You can stop whenever you want without feeling like you're missing out.
What is Psychic Force 2012's Session Respect Score?
Psychic Force 2012 has a Session Respect Score of 9.3/10. This score combines minimum session length, pausability, FOMO level, and pickup friendliness into a single metric for how well the game fits busy schedules.

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