
Session Respect Score
"Sci-fi MMO shooter requiring coordination and persistence."
Minimum session
30 min
Pausability
At save points
Resume friendliness
Some reorientation
FOMO pressure
High FOMO
Focus required
Intense
Session structure
Open-ended
Similar games
Platforms
About
An ambitious MMO game in steam Early Access. It is planed to be Buy-to-Play through Early Access and on full release. "Sci-fi mmorpg Project Genom will let you participate in the battle for the survival of humankind. Having destroyed their own planet, humans have found a new home and a seemingly happy life on Avalon. But people are not the only ones who liked the place. What attracted to this planet the mysterious almer? More evolved, more powerful, and united, they destroyed human forces wherever they clashed. It seemed there was no hope left, but the tides of time bring new heroes, and you have a chance to become one! Defend your race and stand up for what you believe in, feel the new power that humanity will come to possess with Project Genom."
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Community Session Data
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Context Tags
No sound needed? One-handed? Good for commutes? Players vote.
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Platform Notes
Does it actually work well on your platform? Community tested.
Project Genom — Session FAQ
- How long does a session of Project Genom take?
- The minimum meaningful session for Project Genom is approximately 30 minutes. This is the shortest play window where you can make real progress or have a satisfying experience, based on community data.
- Can you pause Project Genom?
- Project Genom uses save points or manual saves. You'll need to reach a checkpoint before exiting to avoid losing progress — factor this into your session planning.
- Does Project Genom pressure you to keep playing?
- Project Genom has high FOMO. The game may use cliffhangers, timed missions, online leaderboards, or live events that create pressure to keep playing.
- What is Project Genom's Session Respect Score?
- Project Genom has a Session Respect Score of 5.4/10. This score combines minimum session length, pausability, FOMO level, and pickup friendliness into a single metric for how well the game fits busy schedules.






