
Session Respect Score
"Fast-paced gear puzzle game with 100+ levels across five worlds."
Minimum session
10 min
Pausability
Pause anytime
Resume friendliness
Easy to resume
FOMO pressure
Zero FOMO
Focus required
Intense
Session structure
Story chapters
Similar games
Platforms
About
Plith is an indie puzzle game. It puts gamers in a spatial setting, where they have to manage several puzzle elements (mostly gears) and must make quick decisions which can simplify or complicate their path to victory. Plith is a fast paced game which contains a lot of levels – more than 100 – to be solved. The player moves some gears and can place them on the level; some gears rotate, and transmit their rotation to the adjacent ones: the objective of each level is to activate the target gears. These levels constitute five different worlds, which are subdivided into fourteen sections. Each section introduces new gameplay elements; for example, several kinds of gears and obstacles come out along the game. The game is presented using mostly 3D graphics, with a few handmade drawings as well.
Media
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Community Session Data
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Context Tags
No sound needed? One-handed? Good for commutes? Players vote.
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Platform Notes
Does it actually work well on your platform? Community tested.
Plith — Session FAQ
- How long does a session of Plith take?
- The minimum meaningful session for Plith is approximately 10 minutes. This is the shortest play window where you can make real progress or have a satisfying experience, based on community data.
- Can you pause Plith?
- Yes — Plith supports instant pause. You can stop at any moment without penalty, making it ideal for sessions that might be interrupted.
- Does Plith pressure you to keep playing?
- Plith has no FOMO mechanics — no timed events, live content, or narrative cliffhangers. You can stop whenever you want without feeling like you're missing out.
- What is Plith's Session Respect Score?
- Plith has a Session Respect Score of 9.3/10. This score combines minimum session length, pausability, FOMO level, and pickup friendliness into a single metric for how well the game fits busy schedules.






