SessionPick
Please

2017

Please

Session Respect Score

AI estimate · 0/5 votes
0.0/ 10

"A psychological horror indie game where you must ignore disturbing peripheral threats to survive short, intense chapters."

Best session: 10-20 minutes

Minimum session

5 min

Pausability

At save points

Resume friendliness

Easy to resume

FOMO pressure

Zero FOMO

Focus required

Intense

Session structure

Story chapters

Play in short bursts between other activities to manage the psychological tension without burnout.

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About

There are shadowy figures lurking in your peripheral vision and voices whispering to you. Don't listen to them. Don't look at them. And you might just survive.

Single playerAction

Media

Community Tips

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Community Session Data

No sessions logged yet —

Context Tags

No sound needed? One-handed? Good for commutes? Players vote.

🔇No sound OK
🤚One-handed
🎵Background game
🚇Commute friendly
✈️Plane friendly
💤Suspend & resume
Quick to boot
☁️Cloud save
👶Kid can watch
🛋️Couch co-op
🎤No voice chat needed
🌙Solo after bedtime
🎙️Podcast game
🧘Zen mode
🥱Brain off
🔁Satisfying grind
🧒Kid co-op

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Platform Notes

Does it actually work well on your platform? Community tested.

Suspend/resume works
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Load times are fast
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Performance is stable
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Cloud saves work
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Plays offline
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Full controller support
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Please — Session FAQ

How long does a session of Please take?
The minimum meaningful session for Please is approximately 5 minutes. This is the shortest play window where you can make real progress or have a satisfying experience, based on community data.
Can you pause Please?
Please uses save points or manual saves. You'll need to reach a checkpoint before exiting to avoid losing progress — factor this into your session planning.
Does Please pressure you to keep playing?
Please has no FOMO mechanics — no timed events, live content, or narrative cliffhangers. You can stop whenever you want without feeling like you're missing out.
What is Please's Session Respect Score?
Please has a Session Respect Score of 8.5/10. This score combines minimum session length, pausability, FOMO level, and pickup friendliness into a single metric for how well the game fits busy schedules.

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