SessionPick
Pester

KISS ltd · 2013

Pester

IndieIGDB 50Steam 53%

Session Respect Score

AI estimate · 0/5 votes
0.0/ 10

"Fast-paced retro vertical shooter for quick arcade sessions."

Best session: 5-15 minutes

Minimum session

5 min

Pausability

Pause anytime

Resume friendliness

Easy to resume

FOMO pressure

Zero FOMO

Focus required

Intense

Session structure

Self-contained runs

Perfect for short breaks; no commitment needed between runs.

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About

A blast from Flump Studios past! Pester was released on Xbox live indies back in early 2013 and was Flump Studios first game developed for public release. A remake of one of my early C64 games, Pester is a very fast paced and busy retro vertical shooter.

Single playerScience fiction

Media

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Community Session Data

No sessions logged yet —

Context Tags

No sound needed? One-handed? Good for commutes? Players vote.

🔇No sound OK
🤚One-handed
🎵Background game
🚇Commute friendly
✈️Plane friendly
💤Suspend & resume
Quick to boot
☁️Cloud save
👶Kid can watch
🛋️Couch co-op
🎤No voice chat needed
🌙Solo after bedtime
🎙️Podcast game
🧘Zen mode
🥱Brain off
🔁Satisfying grind
🧒Kid co-op

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Platform Notes

Does it actually work well on your platform? Community tested.

Suspend/resume works
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Load times are fast
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Performance is stable
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Cloud saves work
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Plays offline
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Full controller support
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Pester — Session FAQ

How long does a session of Pester take?
The minimum meaningful session for Pester is approximately 5 minutes. This is the shortest play window where you can make real progress or have a satisfying experience, based on community data.
Can you pause Pester?
Yes — Pester supports instant pause. You can stop at any moment without penalty, making it ideal for sessions that might be interrupted.
Does Pester pressure you to keep playing?
Pester has no FOMO mechanics — no timed events, live content, or narrative cliffhangers. You can stop whenever you want without feeling like you're missing out.
What is Pester's Session Respect Score?
Pester has a Session Respect Score of 9.3/10. This score combines minimum session length, pausability, FOMO level, and pickup friendliness into a single metric for how well the game fits busy schedules.

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