Session Respect Score
"Hand-drawn action-platformer where you battle through a notebook with varied weapons and time-manipulation powers."
Minimum session
10 min
Pausability
At save points
Resume friendliness
Some reorientation
FOMO pressure
Zero FOMO
Focus required
Intense
Session structure
Story chapters
Similar games
Platforms
About
Pengame is an action-platformer with a unique, completely hand-drawn aesthetic style. Take on dozens of enemies utilising everything in your arsenal – ranged and melee weapons, special powers, acrobatic skills and even time manipulating abilities. Keep the combat fluid, don’t get hit, and murder everything that gets between you and your goal! Play as Stickman, the chosen one, hero of the notebook, and the true king of England. Everybody calls him #5, but don’t worry about the formalities! Fight your way through the notebook of a 16-year-old student, who made the mistake of drawing the most evil thing in the universe: The Teacher! Defeat her, before the corruption consumes everything in the book!
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Community Session Data
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Context Tags
No sound needed? One-handed? Good for commutes? Players vote.
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Platform Notes
Does it actually work well on your platform? Community tested.
Pengame — Session FAQ
- How long does a session of Pengame take?
- The minimum meaningful session for Pengame is approximately 10 minutes. This is the shortest play window where you can make real progress or have a satisfying experience, based on community data.
- Can you pause Pengame?
- Pengame uses save points or manual saves. You'll need to reach a checkpoint before exiting to avoid losing progress — factor this into your session planning.
- Does Pengame pressure you to keep playing?
- Pengame has no FOMO mechanics — no timed events, live content, or narrative cliffhangers. You can stop whenever you want without feeling like you're missing out.
- What is Pengame's Session Respect Score?
- Pengame has a Session Respect Score of 7.7/10. This score combines minimum session length, pausability, FOMO level, and pickup friendliness into a single metric for how well the game fits busy schedules.







