Session Respect Score
"Hardcore survival shooter with PvP loot mechanics and persistent characters."
Minimum session
20 min
Pausability
At save points
Resume friendliness
Some reorientation
FOMO pressure
High FOMO
Focus required
Intense
Session structure
Open-ended
Similar games
Platforms
Age Rating

About
PatientZ: Survivalist is a Post-Apocalyptic game. The game is going to be a single player/co-op and multiplayer game.. Vehicles Quad Bikes, Bicycles, Skateboards, Cars and Para gliders take advantage of quick transport to ground from mountains Crafting A basic crafting system is implemented allowing you to create weapon variations or items to aid you in your adventure. Dynamic Item Spawns Weapons and items will usually be found in logical places, but can also be found anywhere in the world. Be sure to check everywhere for items – lockers, stoves, cupboards, and many more. Some appliances can be opened to look inside. Persistent Characters Your character’s stats and items will be saved when you exit the game. When you log back in, you will have your health, items and location all restored. Comprehensive Inventory System Store items on your character and collect weapons, ammo and other useful items. You can also find additional items to increase the amount of storage space your character has – like backpacks, shirts, and pants. Food and Water Systems Keep your hunger and water levels up in order for your character to function at maximum efficiency. Low levels of food and hunger have a negative impact on your character’s performance. Loot When you die all of the items you were carrying stay with your character’s corpse. Other player’s can take them, or you can retrieve them yourself if they are still there when you get back to the place you died. Free-for-all PVP Kill anyone at anytime and steal their loot. There are no safe zones. However, it will be very beneficial in the long run to make a few friends. Use your surroundings for advantages. Full Day/Night Cycles Charge in during the day or wait until night time for a sneaky approach. First and Third Person Camera Views Switch views based on personal preference. We really hope you can give us a shot at making our game a reality. We are working very hard to produce something that could possibly be the reason for the reputation of the survival genre to be better. We understand the reputation of the survival genre and we hope you don't down us. We understand that you hate most early access games however this is different. We are taking time and ensuring that most bugs and glitches are fixed before release to steam. We are going to be doing Closed Betas for the time being so that people who are our fans can test it and try with friends. We don't believe in P2W (Pay to win) games and we definitely won't bring out DLC like other games have even thought they haven't finished their game yet. Which we know is wrong. Another thing we are not is money grabbers, when we do start gathering funds we will be hosting events with it, improving the game for you. And most importantly providing a better experience for our users. Facebook
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Platform Notes
Does it actually work well on your platform? Community tested.
PatientZ: Survivalist — Session FAQ
- How long does a session of PatientZ: Survivalist take?
- The minimum meaningful session for PatientZ: Survivalist is approximately 20 minutes. This is the shortest play window where you can make real progress or have a satisfying experience, based on community data.
- Can you pause PatientZ: Survivalist?
- PatientZ: Survivalist uses save points or manual saves. You'll need to reach a checkpoint before exiting to avoid losing progress — factor this into your session planning.
- Does PatientZ: Survivalist pressure you to keep playing?
- PatientZ: Survivalist has high FOMO. The game may use cliffhangers, timed missions, online leaderboards, or live events that create pressure to keep playing.
- What is PatientZ: Survivalist's Session Respect Score?
- PatientZ: Survivalist has a Session Respect Score of 5.4/10. This score combines minimum session length, pausability, FOMO level, and pickup friendliness into a single metric for how well the game fits busy schedules.







