SessionPick
Nosgoth

Psyonix

Nosgoth

Session Respect Score

AI estimate · 0/5 votes
0.0/ 10

"A team-based PvP multiplayer shooter where you alternate between playing as vampires and humans, but the servers shut down in 2016 so it's no longer playable."

Heads up: Multiplayer-only design with no pause functionality means matches demand full attention and availability for team coordination; additionally, the game is permanently offline and cannot be accessed.
Best session: 15-30 minutes

Minimum session

15 min

Pausability

No pause

Resume friendliness

Some reorientation

FOMO pressure

High FOMO

Focus required

Intense

Session structure

Self-contained runs

This game is no longer available—servers closed in May 2016, making it unplayable for new or returning players.

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About

Nosgoth was a free-to-play multiplayer action game, developed by Psyonix and published by Square Enix for Microsoft Windows through digital distribution. It was a spin-off from the Legacy of Kain series of action-adventure games, and took place in its eponymous fictional universe. Nosgoth employed a player versus player system in which each match consisted of two rounds. Teams were composed of characters assigned to one of two races: vampires, designed around hack and slash combat; and humans, whose gameplay was styled after third-person shooters. Between rounds, teams would switch to control the opposing race, and the team which accumulated the most points by fighting their counterparts won the match. Initially announced in June 2013 following internet leaks, Nosgoth was the first Legacy of Kain-associated game to debut in almost ten years, preceded by 2003's Legacy of Kain: Defiance. Though once intended for release as part of a single-player project, Legacy of Kain: Dead Sun, it was reconceptualized and continued development as a standalone title following Dead Sun's cancellation. When officially revealed in September 2013, Nosgoth attracted negative reception for its conceptual departure from the traditional single-player and story-driven Legacy of Kain formula. Initially beginning its closed alpha and opening up its servers to registered players in late 2013, the game's open beta began in January 2015 and ended in May 2016. On April 8, 2016, Square Enix Europe announced that Nosgoth's servers would shut down on May 31, 2016. Nosgoth's official forums also shut down on June 14, 2016.

Nosgoth chronicles a previously-unexplored span of time in the events of Soul Reaver: the centuries between Raziel's execution and Raziel's resurrection, both events originally depicted in the introduction to Legacy of Kain: Soul Reaver. Since the collapse of the Pillars and the holy war, Nosgoth's oppressed human pop…

MultiplayerMassively Multiplayer Online (MMO)Third personActionFantasyHorrorHistoricalStealth

Media

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Community Session Data

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Context Tags

No sound needed? One-handed? Good for commutes? Players vote.

🔇No sound OK
🤚One-handed
🎵Background game
🚇Commute friendly
✈️Plane friendly
💤Suspend & resume
Quick to boot
☁️Cloud save
👶Kid can watch
🛋️Couch co-op
🎤No voice chat needed
🌙Solo after bedtime
🎙️Podcast game
🧘Zen mode
🥱Brain off
🔁Satisfying grind
🧒Kid co-op

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Platform Notes

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Suspend/resume works
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Load times are fast
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Performance is stable
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Cloud saves work
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Plays offline
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Full controller support
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Nosgoth — Session FAQ

How long does a session of Nosgoth take?
The minimum meaningful session for Nosgoth is approximately 15 minutes. This is the shortest play window where you can make real progress or have a satisfying experience, based on community data.
Can you pause Nosgoth?
Nosgoth cannot be paused mid-session (it runs in real-time or is multiplayer). Plan for a full session window before starting.
Does Nosgoth pressure you to keep playing?
Nosgoth has high FOMO. The game may use cliffhangers, timed missions, online leaderboards, or live events that create pressure to keep playing.
What is Nosgoth's Session Respect Score?
Nosgoth has a Session Respect Score of 4.9/10. This score combines minimum session length, pausability, FOMO level, and pickup friendliness into a single metric for how well the game fits busy schedules.

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