SessionPick
No mans land

2017

No mans land

IndieEarly AccessSteam 31%

Session Respect Score

AI estimate · 0/5 votes
0.0/ 10

"A classic arcade tank shooter with escalating difficulty and progressively frantic gameplay perfect for quick arcade sessions."

Best session: 5-15 minutes

Minimum session

5 min

Pausability

No pause

Resume friendliness

Easy to resume

FOMO pressure

Zero FOMO

Focus required

Intense

Session structure

Self-contained runs

This is an arcade game designed for short bursts; aim for 1-2 runs per session rather than extended play, as difficulty ramps quickly and lives deplete fast.

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About

No Man's Land was produced by Universal in 1980. Universal released 45 different machines in our database under this trade name, starting in 1977. Other machines made by Universal during the time period No Man's Land was produced include Magical Spot, Cosmic Alien, Space Panic, Magical Spot II, Mr.Gun Man, Get A Way, Limbo, Harem Cat, Alien Invader, and Cosmic Monsters II. Game Play You control a tank with a hall effect joystick. The tank can move in 8 directions. The fire button causes the tank to shoot in the direction it is moving. On each screen, there are active and dormant enemy tanks. As the screens progress, the tanks are worth more and more, but the dormant tanks are always worth twice as much as the active ones. Of course they are well guarded! The scenery consists of a few trees and a river which you can only cross by bridge. If you shoot an active tank, one of the dormant tanks will spring to life and come after you. The object of the game is to clear the level and go on to the next one before they kill you. Each succeeding level has more enemies, and moves faster and faster. The game plays a tune at the start of each level, and then there is a JAWS-like tune that it plays as you play. As the battle gets more and more frantic, so does the music. The tank makes a simple but interesting sound that is unique to this game. It is a sort of rumbling sound that you'd expect, but it has a squeaky sound like metal or ball-bearings grinding.

Single playerAction

Media

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Community Session Data

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Context Tags

No sound needed? One-handed? Good for commutes? Players vote.

🔇No sound OK
🤚One-handed
🎵Background game
🚇Commute friendly
✈️Plane friendly
💤Suspend & resume
Quick to boot
☁️Cloud save
👶Kid can watch
🛋️Couch co-op
🎤No voice chat needed
🌙Solo after bedtime
🎙️Podcast game
🧘Zen mode
🥱Brain off
🔁Satisfying grind
🧒Kid co-op

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Platform Notes

Does it actually work well on your platform? Community tested.

Suspend/resume works
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Load times are fast
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Performance is stable
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Cloud saves work
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Plays offline
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Full controller support
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No mans land — Session FAQ

How long does a session of No mans land take?
The minimum meaningful session for No mans land is approximately 5 minutes. This is the shortest play window where you can make real progress or have a satisfying experience, based on community data.
Can you pause No mans land?
No mans land cannot be paused mid-session (it runs in real-time or is multiplayer). Plan for a full session window before starting.
Does No mans land pressure you to keep playing?
No mans land has no FOMO mechanics — no timed events, live content, or narrative cliffhangers. You can stop whenever you want without feeling like you're missing out.
What is No mans land's Session Respect Score?
No mans land has a Session Respect Score of 7.5/10. This score combines minimum session length, pausability, FOMO level, and pickup friendliness into a single metric for how well the game fits busy schedules.

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