Session Respect Score
"Fifth Element themed racing puzzler with bite-sized arcade action."
Minimum session
10 min
Pausability
At save points
Resume friendliness
Easy to resume
FOMO pressure
Zero FOMO
Focus required
Moderate
Session structure
Self-contained runs
Similar games
Platforms
Age Rating

About
This is a science fiction racing game based on the film The Fifth Element directed by Luc Besson. Many of the characters from the film are playable, including characters that did not have a significant role in the film, and lacked names.
The player may choose between 25 unlockable vehicles, each with their own unique advantages and disadvantages, which fit into three categories: Speeders have good acceleration but weak shields. Hovercars are general 'all round' vehicles. Cruisers are very slow, but have extremely good shielding. In the game, New york…
Media
Community Tips
Be the first to leave a tip!
Sign in to add a tip
Community Session Data
No sessions logged yet —
Context Tags
No sound needed? One-handed? Good for commutes? Players vote.
Sign in to vote on tags
Platform Notes
Does it actually work well on your platform? Community tested.
New York Race — Session FAQ
- How long does a session of New York Race take?
- The minimum meaningful session for New York Race is approximately 10 minutes. This is the shortest play window where you can make real progress or have a satisfying experience, based on community data.
- Can you pause New York Race?
- New York Race uses save points or manual saves. You'll need to reach a checkpoint before exiting to avoid losing progress — factor this into your session planning.
- Does New York Race pressure you to keep playing?
- New York Race has no FOMO mechanics — no timed events, live content, or narrative cliffhangers. You can stop whenever you want without feeling like you're missing out.
- What is New York Race's Session Respect Score?
- New York Race has a Session Respect Score of 8.6/10. This score combines minimum session length, pausability, FOMO level, and pickup friendliness into a single metric for how well the game fits busy schedules.







