Session Respect Score
"A bite-sized prank-puzzle game where you execute creative revenge schemes against your neighbor in short, self-contained missions."
Minimum session
10 min
Pausability
At save points
Resume friendliness
Easy to resume
FOMO pressure
Zero FOMO
Focus required
Moderate
Session structure
Missions & levels
Similar games
More in the Neighbours from Hell series
Platforms
PlayStation 4, Android, PC / Windows, iOS, Xbox One, Nintendo Switch
Age Rating


About
There goes the neighborhood! Play the star of a cheeky TV Show who taking revenge on his horrible neighbor by constantly pranking him at home and around the world in the most creative and ludicrous ways.
Media
Community Tips
Be the first to leave a tip!
Sign in to add a tip
Community Session Data
No sessions logged yet —
Context Tags
No sound needed? One-handed? Good for commutes? Players vote.
Sign in to vote on tags
Platform Notes
Does it actually work well on your platform? Community tested.
Similar games
More in the Neighbours from Hell series
Platforms
PlayStation 4, Android, PC / Windows, iOS, Xbox One, Nintendo Switch
Age Rating


Neighbours back From Hell — Session FAQ
- How long does a session of Neighbours back From Hell take?
- The minimum meaningful session for Neighbours back From Hell is approximately 10 minutes. This is the shortest play window where you can make real progress or have a satisfying experience, based on community data.
- Can you pause Neighbours back From Hell?
- Neighbours back From Hell uses save points or manual saves. You'll need to reach a checkpoint before exiting to avoid losing progress — factor this into your session planning.
- Does Neighbours back From Hell pressure you to keep playing?
- Neighbours back From Hell has no FOMO mechanics — no timed events, live content, or narrative cliffhangers. You can stop whenever you want without feeling like you're missing out.
- What is Neighbours back From Hell's Session Respect Score?
- Neighbours back From Hell has a Session Respect Score of 8.5/10. This score combines minimum session length, pausability, FOMO level, and pickup friendliness into a single metric for how well the game fits busy schedules.









