Session Respect Score
"Challenging 1986 arcade platformer with reflex-based combat."
Minimum session
5 min
Pausability
At save points
Resume friendliness
Easy to resume
FOMO pressure
Zero FOMO
Focus required
Intense
Session structure
Self-contained runs
Similar games
Platforms
About
Mr. Goemon is a side-scrolling-platform game developed by Konami in 1986. Enemies charge and grab the character, ending his life unless the player jostles the control stick to break free. Later enemies also have projectile weapons that the player must dodge. They are defeated by throwing a found object at them or hitting them with an always-equipped pipe. Jumping on the enemies' heads will push them down a level or off the screen entirely. Levels feature either boss battles or a pile of gold bars at the end, worth various points depending on the level.
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Community Session Data
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Context Tags
No sound needed? One-handed? Good for commutes? Players vote.
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Platform Notes
Does it actually work well on your platform? Community tested.
Mr. Goemon — Session FAQ
- How long does a session of Mr. Goemon take?
- The minimum meaningful session for Mr. Goemon is approximately 5 minutes. This is the shortest play window where you can make real progress or have a satisfying experience, based on community data.
- Can you pause Mr. Goemon?
- Mr. Goemon uses save points or manual saves. You'll need to reach a checkpoint before exiting to avoid losing progress — factor this into your session planning.
- Does Mr. Goemon pressure you to keep playing?
- Mr. Goemon has no FOMO mechanics — no timed events, live content, or narrative cliffhangers. You can stop whenever you want without feeling like you're missing out.
- What is Mr. Goemon's Session Respect Score?
- Mr. Goemon has a Session Respect Score of 8.3/10. This score combines minimum session length, pausability, FOMO level, and pickup friendliness into a single metric for how well the game fits busy schedules.







