SessionPick
Monkey Time

2019

Monkey Time

Session Respect Score

AI estimate · 0/5 votes
0.0/ 10

"Quick platformer runs perfect for speedrun competition."

Best session: 10-20 minutes

Minimum session

5 min

Pausability

Pause anytime

Resume friendliness

Easy to resume

FOMO pressure

Low FOMO

Focus required

Moderate

Session structure

Self-contained runs

Chase personal bests in short speedrun attempts between tasks.

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About

Monkey Time is an 8-bit platformer about a Monkey going on an adventure to collect Bananas! There is a timer for speedrunning, try to get the fastest time!

You are monkey. Banana get steal. Go get banana.

Single playerSide view

Media

Community Tips

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Community Session Data

No sessions logged yet —

Context Tags

No sound needed? One-handed? Good for commutes? Players vote.

🔇No sound OK
🤚One-handed
🎵Background game
🚇Commute friendly
✈️Plane friendly
💤Suspend & resume
Quick to boot
☁️Cloud save
👶Kid can watch
🛋️Couch co-op
🎤No voice chat needed
🌙Solo after bedtime
🎙️Podcast game
🧘Zen mode
🥱Brain off
🔁Satisfying grind
🧒Kid co-op

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Platform Notes

Does it actually work well on your platform? Community tested.

Suspend/resume works
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Load times are fast
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Performance is stable
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Cloud saves work
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Plays offline
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Full controller support
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Monkey Time — Session FAQ

How long does a session of Monkey Time take?
The minimum meaningful session for Monkey Time is approximately 5 minutes. This is the shortest play window where you can make real progress or have a satisfying experience, based on community data.
Can you pause Monkey Time?
Yes — Monkey Time supports instant pause. You can stop at any moment without penalty, making it ideal for sessions that might be interrupted.
Does Monkey Time pressure you to keep playing?
Monkey Time has low FOMO. There may be some narrative momentum, but the game doesn't pressure you to keep playing. Natural stopping points are common.
What is Monkey Time's Session Respect Score?
Monkey Time has a Session Respect Score of 8.8/10. This score combines minimum session length, pausability, FOMO level, and pickup friendliness into a single metric for how well the game fits busy schedules.

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