
Session Respect Score
"Classic logic puzzle requiring pattern recognition and deduction skills."
Minimum session
45 min
Pausability
Pause anytime
Resume friendliness
Easy to resume
FOMO pressure
Zero FOMO
Focus required
Moderate
Session structure
Open-ended
Similar games
More in the Microsoft Entertainment Pack series
Platforms
Age Rating

About
Microsoft Minesweeper (formerly just Minesweeper, and also known as Flower Field) is a minesweeper-type video game created by Curt Johnson, originally for IBM's OS/2, that was ported to Microsoft Windows by Robert Donner, both Microsoft employees at the time.
The goal of Minesweeper is to uncover all the squares on a grid that do not contain mines without being "blown up" by clicking on a square with a mine underneath. The location of most mines is discovered through a logical process, but some require guessing, usually with a 50-50 chance of being correct.
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Community Session Data
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Context Tags
No sound needed? One-handed? Good for commutes? Players vote.
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Platform Notes
Does it actually work well on your platform? Community tested.
Microsoft Minesweeper — Session FAQ
- How long does a session of Microsoft Minesweeper take?
- The minimum meaningful session for Microsoft Minesweeper is approximately 45 minutes. This is the shortest play window where you can make real progress or have a satisfying experience, based on community data.
- Can you pause Microsoft Minesweeper?
- Yes — Microsoft Minesweeper supports instant pause. You can stop at any moment without penalty, making it ideal for sessions that might be interrupted.
- Does Microsoft Minesweeper pressure you to keep playing?
- Microsoft Minesweeper has no FOMO mechanics — no timed events, live content, or narrative cliffhangers. You can stop whenever you want without feeling like you're missing out.
- What is Microsoft Minesweeper's Session Respect Score?
- Microsoft Minesweeper has a Session Respect Score of 9.6/10. This score combines minimum session length, pausability, FOMO level, and pickup friendliness into a single metric for how well the game fits busy schedules.


















