Session Respect Score
"Hilarious manual control adventure about living one terrible day."
Minimum session
20 min
Pausability
At save points
Resume friendliness
Some reorientation
FOMO pressure
Zero FOMO
Focus required
Moderate
Session structure
Story chapters
Similar games
More in the Manual Samuel series
Platforms
PlayStation 4, PC / Windows, macOS, Xbox One, Nintendo Switch
Age Rating


About
Manual Samuel is about the rich daddy’s boy Samuel, who hasn’t worked a day in his life. After an unfortunate encounter with a septic tank truck and Death, Sam is forced to live manually for 24 hours to be able to go on with his life. Breathe, blink, walk and simply exist for Samuel as he experiences the worst day of his life. QWOP meets Monkey Island in this hilarious narrative adventure game for the whole family (minus grandma and the kids).
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Community Session Data
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Context Tags
No sound needed? One-handed? Good for commutes? Players vote.
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Platform Notes
Does it actually work well on your platform? Community tested.
Similar games
More in the Manual Samuel series
Platforms
PlayStation 4, PC / Windows, macOS, Xbox One, Nintendo Switch
Age Rating


Manual Samuel — Session FAQ
- How long does a session of Manual Samuel take?
- The minimum meaningful session for Manual Samuel is approximately 20 minutes. This is the shortest play window where you can make real progress or have a satisfying experience, based on community data.
- Can you pause Manual Samuel?
- Manual Samuel uses save points or manual saves. You'll need to reach a checkpoint before exiting to avoid losing progress — factor this into your session planning.
- Does Manual Samuel pressure you to keep playing?
- Manual Samuel has no FOMO mechanics — no timed events, live content, or narrative cliffhangers. You can stop whenever you want without feeling like you're missing out.
- What is Manual Samuel's Session Respect Score?
- Manual Samuel has a Session Respect Score of 7.3/10. This score combines minimum session length, pausability, FOMO level, and pickup friendliness into a single metric for how well the game fits busy schedules.








