SessionPick
Mad Dojo

2017

Mad Dojo

IndieEarly AccessSteam 66%

Session Respect Score

AI estimate · 0/5 votes
0.0/ 10

"Fast-paced ninja action game with time-based challenges."

Best session: 15-30 minutes

Minimum session

10 min

Pausability

No pause

Resume friendliness

Easy to resume

FOMO pressure

Low FOMO

Focus required

Intense

Session structure

Self-contained runs

Play short runs between tasks; each attempt is self-contained.

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About

Take a role of wannabe ninja who has to prove himself against various obstacles in Mad Dojo, led by tough and demanding Sensei. Beat the time in this fast-paced action game, and survive until Sensei hits that gong!

Single playerAction

Media

Community Tips

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Community Session Data

No sessions logged yet —

Context Tags

No sound needed? One-handed? Good for commutes? Players vote.

🔇No sound OK
🤚One-handed
🎵Background game
🚇Commute friendly
✈️Plane friendly
💤Suspend & resume
Quick to boot
☁️Cloud save
👶Kid can watch
🛋️Couch co-op
🎤No voice chat needed
🌙Solo after bedtime
🎙️Podcast game
🧘Zen mode
🥱Brain off
🔁Satisfying grind
🧒Kid co-op

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Platform Notes

Does it actually work well on your platform? Community tested.

Suspend/resume works
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Load times are fast
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Performance is stable
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Cloud saves work
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Plays offline
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Full controller support
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Mad Dojo — Session FAQ

How long does a session of Mad Dojo take?
The minimum meaningful session for Mad Dojo is approximately 10 minutes. This is the shortest play window where you can make real progress or have a satisfying experience, based on community data.
Can you pause Mad Dojo?
Mad Dojo cannot be paused mid-session (it runs in real-time or is multiplayer). Plan for a full session window before starting.
Does Mad Dojo pressure you to keep playing?
Mad Dojo has low FOMO. There may be some narrative momentum, but the game doesn't pressure you to keep playing. Natural stopping points are common.
What is Mad Dojo's Session Respect Score?
Mad Dojo has a Session Respect Score of 6.5/10. This score combines minimum session length, pausability, FOMO level, and pickup friendliness into a single metric for how well the game fits busy schedules.

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