Session Respect Score
"Atmospheric survival horror emphasizing dread over action."
Minimum session
20 min
Pausability
At save points
Resume friendliness
Some reorientation
FOMO pressure
Zero FOMO
Focus required
Intense
Session structure
Story chapters
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About
Long Night is a Third Person Survival-Horror video game series which aims to reconnect with the atmosphere of its ancestors, the old classics from the 90's and early 2000 With this game Trickster Face wants to put Lurking Fear back to the center of the gaming experience, rather than pure action sustained by an escalation of noisy special effects. Here we have no shot guns nor giant monsters, but simply David, a youngster who can only count on your pugnacity and your instinct, to survive, and save his friends.
This black tale takes place in an American holiday camp next to a forest, at the end of a summer in the nineties. The heroes are a group of four teenage friends, accustomed to meet there every year. Spending their last evening together telling horror stories for fun, they find themselves plunged into a nightmare, bring…
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Context Tags
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Platform Notes
Does it actually work well on your platform? Community tested.
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Long Night — Session FAQ
- How long does a session of Long Night take?
- The minimum meaningful session for Long Night is approximately 20 minutes. This is the shortest play window where you can make real progress or have a satisfying experience, based on community data.
- Can you pause Long Night?
- Long Night uses save points or manual saves. You'll need to reach a checkpoint before exiting to avoid losing progress — factor this into your session planning.
- Does Long Night pressure you to keep playing?
- Long Night has no FOMO mechanics — no timed events, live content, or narrative cliffhangers. You can stop whenever you want without feeling like you're missing out.
- What is Long Night's Session Respect Score?
- Long Night has a Session Respect Score of 7.0/10. This score combines minimum session length, pausability, FOMO level, and pickup friendliness into a single metric for how well the game fits busy schedules.







