
Project Moon · 2024
Limbus Company: Season 5 - Oblivion
Session Respect Score
"A story-driven roguelike deck-builder with narrative chapters that rewards regular engagement but supports flexible session lengths."
Minimum session
15 min
Pausability
At save points
Resume friendliness
Some reorientation
FOMO pressure
High FOMO
Focus required
Moderate
Session structure
Self-contained runs
Platforms
About
Season 5: Oblivion is the fifth Season of Limbus Company, released on October 10, 2024. It consists of the game's seventh Story Chapter (Canto VII: The Dream Ending), centered around the character Don Quixote from the homonymous literary source, the 5th Mirror Dungeon, Line 5 of Refraction Railway, and a number of Identities and E.G.O based on story content.
Media
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Community Session Data
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Context Tags
No sound needed? One-handed? Good for commutes? Players vote.
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Platform Notes
Does it actually work well on your platform? Community tested.
Platforms
Limbus Company: Season 5 - Oblivion — Session FAQ
- How long does a session of Limbus Company: Season 5 - Oblivion take?
- The minimum meaningful session for Limbus Company: Season 5 - Oblivion is approximately 15 minutes. This is the shortest play window where you can make real progress or have a satisfying experience, based on community data.
- Can you pause Limbus Company: Season 5 - Oblivion?
- Limbus Company: Season 5 - Oblivion uses save points or manual saves. You'll need to reach a checkpoint before exiting to avoid losing progress — factor this into your session planning.
- Does Limbus Company: Season 5 - Oblivion pressure you to keep playing?
- Limbus Company: Season 5 - Oblivion has high FOMO. The game may use cliffhangers, timed missions, online leaderboards, or live events that create pressure to keep playing.
- What is Limbus Company: Season 5 - Oblivion's Session Respect Score?
- Limbus Company: Season 5 - Oblivion has a Session Respect Score of 6.1/10. This score combines minimum session length, pausability, FOMO level, and pickup friendliness into a single metric for how well the game fits busy schedules.
