
Session Respect Score
"A short, emotionally engaging narrative adventure about childhood friendship that can be completed in a few focused sessions."
Minimum session
15 min
Pausability
At save points
Resume friendliness
Easy to resume
FOMO pressure
Zero FOMO
Focus required
Moderate
Session structure
Story chapters
Similar games
More in the Life is Strange series
Platforms
Age Rating


About
Experience Max and Chloe’s childhood friendship in Farewell the bonus episode to Life is Strange Before the Storm. Ashly Burch and Hannah Telle reprise their roles in an emotional and nostalgic trip down memory lane.
Media
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Community Session Data
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Context Tags
No sound needed? One-handed? Good for commutes? Players vote.
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Platform Notes
Does it actually work well on your platform? Community tested.
Life is Strange: Before the Storm - Bonus Episode: Farewell — Session FAQ
- How long does a session of Life is Strange: Before the Storm - Bonus Episode: Farewell take?
- The minimum meaningful session for Life is Strange: Before the Storm - Bonus Episode: Farewell is approximately 15 minutes. This is the shortest play window where you can make real progress or have a satisfying experience, based on community data.
- Can you pause Life is Strange: Before the Storm - Bonus Episode: Farewell?
- Life is Strange: Before the Storm - Bonus Episode: Farewell uses save points or manual saves. You'll need to reach a checkpoint before exiting to avoid losing progress — factor this into your session planning.
- Does Life is Strange: Before the Storm - Bonus Episode: Farewell pressure you to keep playing?
- Life is Strange: Before the Storm - Bonus Episode: Farewell has no FOMO mechanics — no timed events, live content, or narrative cliffhangers. You can stop whenever you want without feeling like you're missing out.
- What is Life is Strange: Before the Storm - Bonus Episode: Farewell's Session Respect Score?
- Life is Strange: Before the Storm - Bonus Episode: Farewell has a Session Respect Score of 8.5/10. This score combines minimum session length, pausability, FOMO level, and pickup friendliness into a single metric for how well the game fits busy schedules.


















